Full notes
Full Spiritoké update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Store
- UI and audio
BUG FIXES
Issue where player projectiles tried to pass data after being destroyed.
Issue where the Compoundium and Serenoke MT puzzles did not respond to recent controller changes.
Further prevention of turn stacking.
Door in Aquaria Temple entrance.
Mine carts not hitting in battle correctly.
While menu is open, party members will no longer change facings.
Menu will no longer open when passing through door.
Random battle will no longer happen when speaking to boss.
Revel basic attack scale issue.
Surge basic attack not working as intended.
"Celestial clock" not working as intended.
"Goblet" not working as intended.
Full Screen issue
Some stage hazards did not destroy when battle complete.
Various hitbox adjustments.
Issue where when a boss has been previously defeated, sometimes not spawning boss and leaving player locked.
Dark Mirror, MOTHER, and Surge summons system revised.
Issue where flash would get stuck.
ADJUSTMENTS
Ability menu revised.
HP scaling is now increased at levels 5 and 15.
"Wiz Fruit" has been changed in the upgrade shop. Now grants the player additional levels at run start.
Damage numbers now scroll up at an increasing speed. Helps visibility.
Venus A2 or Tech received pushback.
Surge A2 or Tech damage increased.
Certain ability level bonus text updated.
"Odynseal" image and text added to key items.
Certain bosses gained immunities.
Tial is now immune to darkness.
Ahrtom is now immune to darkness.
Dark Mirror is now immune to bleed.
Fungus Knight is now immune to poison.
Sacree is now immune to burn.
Demon Knight is now immune to burn.
MOTHER is now immune to bleed and poison.
Source
Changelog.gg summarizes and formats this update. How we read updates.
