Full notes
Full Spiritlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
Release time is here! Are you as excited as I am?! 13 months since Spiritlands began as an imageless clicker, today it stands completed as a city-builder to be proud of. The game is now packed full of features from fire to disease to happiness, to power and water. The game turned it's back on clicker mechanics thanks to the feedback received early on.
This is my first ever strategy game and took thousands of hours of correcting, fixing, and fiddling with the design and programming to get it to where it is. It's ambitious, but it's fun, relaxing, and creative. Three of the best things in life. I hope you all love it, and thank you so much for supporting the game if you have bought it or will. Working alone to make all of this is a mammoth task only I would throw myself into- but it is worth it! Have lots of fun playing, destroying enemies, bundling resources and building your own lands!!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
