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Steam News28 September 20232y ago

Patch: 1.0.0.5

Hello Spirits and Thieves! The 1.0.0.5 update brings bug fixes and a new way to check your looting progress during a level!

In this update2

Full notes

Full Spirited Thief update

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Repeated intro

Hello Spirits and Thieves!

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
addedThe 1.0.0.5 update brings bug fixes and a new way to check your looting progress during a level!
changedChangesShop Attack: 2 sharpshooters are now asleep to give more time to deal with them.
changedChangesMap hints of loot have now more priority than map hints of enemies. For example, a sleeping guard carrying loot will now be displayed as loot in fog of war
changedBug fixMax loot in in-game gold summary tooltip was too high.
changedBug fixEvil spirits created from possessed enemies could spawn on top of furniture
changedBug fixScouted loot in fog of war correctly have a tooltip when hovered

Spirited Thief changes

addedThe 1.0.0.5 update brings bug fixes and a new way to check your looting progress during a level!
changedShop Attack: 2 sharpshooters are now asleep to give more time to deal with them.
changedMap hints of loot have now more priority than map hints of enemies. For example, a sleeping guard carrying loot will now be displayed as loot in fog of war
changedMax loot in in-game gold summary tooltip was too high.
changedEvil spirits created from possessed enemies could spawn on top of furniture

The 1.0.0.5 update brings bug fixes and a new way to check your looting progress during a level!

Changes

  • In-game menu now also shows a summary of all loot in the level, to let you quickly check your progress for both scouting and collecting every available loot.

  • Smoother enemies' vision cone when they are moving

  • Ravens: Sunyang leaves after the player starts moving into the level (it was possible to swap skills after the level started).

  • Shop Attack:

    2 sharpshooters are now asleep to give more time to deal with them.

  • Map hints of loot have now more priority than map hints of enemies. For example, a sleeping guard carrying loot will now be displayed as loot in fog of war

Bug fix

  • Max loot in in-game gold summary tooltip was too high.

  • Thieves won't auto-close locked doors that they wouldn't be able to reopen afterward (when they don't have the key for it)

  • Alerted guards who got their key stolen could get stuck on a locked door

  • On a few specific levels, music would stop playing or the wrong music would be played after a rewind

  • Sharpshooters correctly entrench after being feared

  • Possessed sharpshooters correctly enrage when alerted

  • Drunk or lazy sharpshooters correctly kill players that stay immobile in their sight

  • Evil spirits

    would target but not attack characters standing in a doorway

  • Evil spirits

    created from possessed enemies could spawn on top of furniture

  • Throwing Knife description had an incorrect range

  • Scouted loot in fog of war correctly have a tooltip when hovered

  • Ruby: the sentinels cannot forget the distraction anymore (it could happen if something else happened to them)

  • Rarely, alarm would be too high after a rewind

Thank you for reading! You can follow the game on Twitter and join the Discord community!

Source

Steam News / 28 September 2023

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