In this update2
Full notes
Full Spirited Thief update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Spirits and Thieves!
What changed
- Gameplay
- Store
- Maps
- UI and audio
Spirited Thief changes
The 1.0.0.5 update brings bug fixes and a new way to check your looting progress during a level!
Changes
In-game menu now also shows a summary of all loot in the level, to let you quickly check your progress for both scouting and collecting every available loot.
Smoother enemies' vision cone when they are moving
Ravens: Sunyang leaves after the player starts moving into the level (it was possible to swap skills after the level started).
Shop Attack:
2 sharpshooters are now asleep to give more time to deal with them.
Map hints of loot have now more priority than map hints of enemies. For example, a sleeping guard carrying loot will now be displayed as loot in fog of war
Bug fix
Max loot in in-game gold summary tooltip was too high.
Thieves won't auto-close locked doors that they wouldn't be able to reopen afterward (when they don't have the key for it)
Alerted guards who got their key stolen could get stuck on a locked door
On a few specific levels, music would stop playing or the wrong music would be played after a rewind
Sharpshooters correctly entrench after being feared
Possessed sharpshooters correctly enrage when alerted
Drunk or lazy sharpshooters correctly kill players that stay immobile in their sight
Evil spirits
would target but not attack characters standing in a doorway
Evil spirits
created from possessed enemies could spawn on top of furniture
Throwing Knife description had an incorrect range
Scouted loot in fog of war correctly have a tooltip when hovered
Ruby: the sentinels cannot forget the distraction anymore (it could happen if something else happened to them)
Rarely, alarm would be too high after a rewind
Thank you for reading! You can follow the game on Twitter and join the Discord community!
Source
Changelog.gg summarizes and formats this update. How we read updates.
