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Full notes
Full Spirit Valley update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Performance
- UI and audio
- Balance
Spirit Valley changes
This patch mainly addresses an issue regarding achievements not unlocking correctly.
Some players has experienced an issue where Steam features are not working during the first game session after installation. More specifically, resolving the problem requires restarting Steam client app completely.
Unfortunately it seems there isn't much we can do about the underlying issue, except mitigating it's impacts. To do so we have added a local storage for achievements to ensure that data is retained in all situations.
Here's a quick rundown what to expect when you fire up the new patch
New players
You may still encounter the problem where achievements are not unlocking in real time during first game session.
However, data is now stored locally and synced to Steam next time game is launched. Your achievements will unlock then.
Existing players
Achievements are unlocked retrospectively during first launch, provided its unlock condition is met.
Keep in mind that some data is lost and not all achievements can be restored. However, these should be easy enough to unlock just by playing the game once next content update drops.
This patch should alleviates the most severe symptoms of this issue. We continue to monitor the situation and react accordingly.
Other Changes & fixes
Added 144Hz FPS option to screen settings
Allow user to select any resolution supported by the game (was previously filtered to leave out resolutions that user's screen didn't support).
Text fixes
Fixed Item effect descriptions not fitting in UI in some languages.
Fixed bug where Spirit's current HP could end up larger than maximum HP when removing equipment from the Spirit.
A big thanks to all for reporting issues and giving feedback! Special thanks to our community testers, your help has been invaluable to address this issue.
Happy gaming!
- Otterside Games
Source
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