HomeGamesUpdatesPricingMethodology
Steam News20 August 20214y ago

Game update

Player: - The different hero falling animation is now rendering properly - Dashing is now represented as the selected character avatar - Hunter bow reworked - Projectiles now fired from 'inside' the player to avoid wall

Full notes

Full Spirit of ARX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Performance
  • Maps
changedPlayer: - The different hero falling animation is now rendering properly - Dashing is now represented as the selected character avatar - Hunter bow reworked - Projectiles now fired from 'inside' the player to avoid wall collisions
addedEnemies: - Bashee attacks, arrows from Skeleton Archers and swords from Skeleton Overlords no longer knockback the player - Skeletons no longer 'hover' on top of holes when they fall - Enemies that come out from barrels will no longer trap you in certain rooms - Boss stages tweaked - Added two enemies: -- Small slime (Bounces around and hurts you on touch) -- Zombat (Flies around and screams at you)
fixedGame: - Game version now available in the menu - Health drops are now more rare (further balancing will be done) - Hopefully fixed issue where player cannot move after restarting/moving to a new level. More testing needs to be done since the issue is not easy to reproduce. - Fixed bug where players would get items in their inventory after opening up a chest - Minor performance updates - Increased number of enemies spawning

Spirit of ARX changes

changedPlayer: - The different hero falling animation is now rendering properly - Dashing is now represented as the selected character avatar - Hunter bow reworked - Projectiles now fired from 'inside' the player to avoid wall collisions
addedEnemies: - Bashee attacks, arrows from Skeleton Archers and swords from Skeleton Overlords no longer knockback the player - Skeletons no longer 'hover' on top of holes when they fall - Enemies that come out from barrels will no longer trap you in certain rooms - Boss stages tweaked - Added two enemies: -- Small slime (Bounces around and hurts you on touch) -- Zombat (Flies around and screams at you)
fixedGame: - Game version now available in the menu - Health drops are now more rare (further balancing will be done) - Hopefully fixed issue where player cannot move after restarting/moving to a new level. More testing needs to be done since the issue is not easy to reproduce. - Fixed bug where players would get items in their inventory after opening up a chest - Minor performance updates - Increased number of enemies spawning

Player: - The different hero falling animation is now rendering properly - Dashing is now represented as the selected character avatar - Hunter bow reworked - Projectiles now fired from 'inside' the player to avoid wall collisions

Enemies: - Bashee attacks, arrows from Skeleton Archers and swords from Skeleton Overlords no longer knockback the player - Skeletons no longer 'hover' on top of holes when they fall - Enemies that come out from barrels will no longer trap you in certain rooms - Boss stages tweaked - Added two enemies: -- Small slime (Bounces around and hurts you on touch) -- Zombat (Flies around and screams at you)

Game:

  • Game version now available in the menu
  • Health drops are now more rare

(further balancing will be done) - Hopefully fixed issue where player cannot move after restarting/moving to a new level. More testing needs to be done since the issue is not easy to reproduce. - Fixed bug where players would get items in their inventory after opening up a chest - Minor performance updates - Increased number of enemies spawning

Source

Steam News / 20 August 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.