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Steam News25 July 202511mo ago

Content update v1.1

Content update With version 1.1 the goal was to improve the overall playability of Spinner and to introduce some more gameplay elements.

Full notes

Full Spinner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedContent updateWith version 1.1 the goal was to improve the overall playability of Spinner and to introduce some more gameplay elements. With the addition of difficulty settings and a Dark mode lighting version the overall play experience is more customisable than before. There are, of course, other improvements aimed at improving the flow of the game and getting in to a game. The full patch notes are below.
addedPatch notes for version 1.1Added a new difficulty settings panel to the Main menu that allows limited changes to the gameplay experience Three presets have been included that make minimal changes on their own Presets only change enemy damage, health and speed but more options exist for manual tweaking Added a choice between normal lighting and Dark mode before the difficulty settings A modifier to the player light radius has also been added to make Dark mode easier or harder to deal with
addedPatch notes for version 1.1Added a short invulnerability period after being hit to potentially help escape bad spots Dev note: There were occasionally spots that were quite difficult to escape from without taking substantial amounts of damage (or losing outright). The introduction of a short invulnerability phase when hit should make it easier to get away from the middle of a pack of enemies without any clear route available to you. Invulnerability lasts for 1 second Can only trigger once every 8 seconds Cooldown shown on the bottom left above the health bar
addedPatch notes for version 1.1Added a new Spin - Sniper Dev note: This was added to make it possible to deal with enemies that shoot from afar, namely Shooty and Sniper, without having to weave around a bunch of enemies. With the addition of Dark mode it is even more difficult to try and move through the enemies due to limited vision and in some cases you simply could not get to a Sniper in time. Prioritises any enemies that can deal damage from afar If no such enemies exist, follows the typical 'strongest' targeting (highest maximum health target first)
changedPatch notes for version 1.1Minor settings menu reorganising - All settings now exist in one list with section headers, no more tab switching needed
addedPatch notes for version 1.1Moved start new/continue previous choice to Main menu so you can now get straight to it once in-game. Also helps with showing the new difficulty settings
Default spin damage absorb100%90%Default spin damage absorb decreased, nerf

Content update

With version 1.1 the goal was to improve the overall playability of Spinner and to introduce some more gameplay elements. With the addition of difficulty settings and a Dark mode lighting version the overall play experience is more customisable than before. There are, of course, other improvements aimed at improving the flow of the game and getting in to a game. The full patch notes are below.

Patch notes for version 1.1

  • Added a new difficulty settings panel to the Main menu that allows limited changes to the gameplay experience

    • Three presets have been included that make minimal changes on their own

    • Presets only change enemy damage, health and speed but more options exist for manual tweaking

    • Added a choice between normal lighting and Dark mode before the difficulty settings

      • A modifier to the player light radius has also been added to make Dark mode easier or harder to deal with

  • Added a short invulnerability period after being hit to potentially help escape bad spots

    • Dev noteThere were occasionally spots that were quite difficult to escape from without taking substantial amounts of damage (or losing outright). The introduction of a short invulnerability phase when hit should make it easier to get away from the middle of a pack of enemies without any clear route available to you.
    • Invulnerability lasts for 1 second

    • Can only trigger once every 8 seconds

    • Cooldown shown on the bottom left above the health bar

  • Added a new Spin - Sniper

    • Dev noteThis was added to make it possible to deal with enemies that shoot from afar, namely Shooty and Sniper, without having to weave around a bunch of enemies. With the addition of Dark mode it is even more difficult to try and move through the enemies due to limited vision and in some cases you simply could not get to a Sniper in time.
    • Prioritises any enemies that can deal damage from afar

    • If no such enemies exist, follows the typical 'strongest' targeting (highest maximum health target first)

  • Minor settings menu reorganising - All settings now exist in one list with section headers, no more tab switching needed

  • Moved start new/continue previous choice to Main menu so you can now get straight to it once in-game. Also helps with showing the new difficulty settings

  • Added limited ability to rebind certain actions

    • Keyboard control scheme movement inputs

    • Quick-heal

    • Open inventory

    • Open Pause menu

    • Supports binding controller inputs

      • The in-game UI is NOT controller friendly and certain interactions wont work with a controller. This simply frees you to customise the gameplay experience a bit more than before

  • Battering Ram counter enemy

    • Dev note: These changes normalize the damage that Battering Ram takes from any direct damage. Before, Battering Rams could only be dealt with via Blast, Spawner or Shock spins.

    • Default spin damage absorb reduced from 100% to 90%

    • Sniper spin uses the same absorb percentage as Default spin

    • Shock spin damage absorb increased from 80% to 90%

  • Added Steam achievements

    • Unlocked by playing normal and Horde mode

    • One related to playing in Dark mode

Source

Steam News / 25 July 2025

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