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Steam News23 January 20265mo ago

🤖 SPINE Development Blog: Progress Upload 1.1

Hello, Tensor Citizens! In 2026, our team is back to business, stronger than ever. So we’re here once again with the new batch of some SPINE development insights from the last few weeks! Let’s crack this open.

In this update4

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Full SPINE - This is Gun Fu update

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What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Balance
addedHello, Tensor Citizens!In 2026, our team is back to business, stronger than ever. So we’re here once again with the new batch of some SPINE development insights from the last few weeks! Let’s crack this open.
changedJust Like a MovieWhen we talk about SPINE , we’re always focusing on the gameplay’s cinematic feeling. But cutscenes, both pre-rendered and engine-based, are crucial for deeper players’ immersion in the story.
addedThis is My SpineWe’ve mentioned multiple times that Redline isn’t the only Spine owner in Tensor City . Every implant is unique to its owner, not only in terms of abilities but, of course, in design. To make them more distinct and personal for each owner, we add special visual effects.
addedThings in MotionCombat system and locomotion are always places for improvement, so we’re tweaking and polishing them every day, reaching for perfect balance, without forgetting to add new things. For example, new finishing moves for Redline.
addedArt PropagandaA lot is happening with SPINE right now. The world is expanding, new threats are emerging, and serious encounters are starting to surface. We’re not slowing down, and next month we’ll have even more to share.

SPINE - This is Gun Fu changes

addedIn 2026, our team is back to business, stronger than ever. So we’re here once again with the new batch of some SPINE development insights from the last few weeks! Let’s crack this open.
changedWhen we talk about SPINE , we’re always focusing on the gameplay’s cinematic feeling. But cutscenes, both pre-rendered and engine-based, are crucial for deeper players’ immersion in the story.
addedWe’ve mentioned multiple times that Redline isn’t the only Spine owner in Tensor City . Every implant is unique to its owner, not only in terms of abilities but, of course, in design. To make them more distinct and personal for each owner, we add special visual effects.
addedCombat system and locomotion are always places for improvement, so we’re tweaking and polishing them every day, reaching for perfect balance, without forgetting to add new things. For example, new finishing moves for Redline.
addedA lot is happening with SPINE right now. The world is expanding, new threats are emerging, and serious encounters are starting to surface. We’re not slowing down, and next month we’ll have even more to share.

Hello, Tensor Citizens!

In 2026, our team is back to business, stronger than ever. So we’re here once again with the new batch of some SPINE development insights from the last few weeks! Let’s crack this open.

Just Like a Movie

When we talk about SPINE, we’re always focusing on the gameplay’s cinematic feeling. But cutscenes, both pre-rendered and engine-based, are crucial for deeper players’ immersion in the story.

This is My Spine

We’ve mentioned multiple times that Redline isn’t the only Spine owner in Tensor City. Every implant is unique to its owner, not only in terms of abilities but, of course, in design. To make them more distinct and personal for each owner, we add special visual effects.

Here’s Edda Kopp’s Spine, for example.

Steam post image Steam post image

It's always stay's calm and fluid, like the character itself. In contrast to Redline's Spine, who reacts to extreme situations.

Steam post image

Things in Motion

Combat system and locomotion are always places for improvement, so we’re tweaking and polishing them every day, reaching for perfect balance, without forgetting to add new things. For example, new finishing moves for Redline.

Art Propaganda

Tensor City is a place of constant battle, where all weapons are used, from guns to art. Propaganda and advertising posters sell ideas, against graffiti revealing the truth.

[carousel][/carousel]

A lot is happening with SPINE right now. The world is expanding, new threats are emerging, and serious encounters are starting to surface. We’re not slowing down, and next month we’ll have even more to share.

Until then, feel free to ask questions, tell us what you’re curious about, and take a look at our previous dev blogs. Follow along if you want to stay close to the process.

Drop your questions, tell us what you want to see, and revisit our earlier Development Blogs while you wait. And, of course — hit follow, if you don’t want to miss a thing.

In case you’ve missed something, check this out:

— SPINE Team

Source

Steam News / 23 January 2026

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