Full notes
Full Spin Rhythm XD update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
Hi there,
What a crazy week it's been! Welcome to all our new Spinners. We are blown away by everyone's response to the launch.
We've got a small patch we're pushing out before we take a bit of a break (we're all heading interstate for a wedding then taking a couple of weeks off).
Version 1.01
FEATURES
Added No-fail mode in accessibility options! - Want to slam through a track that is too difficult for you? This mode allows you to play with full visual effects (rather than the muted practice mode background), and your leaderboard score will be locked to the score you achieved at the point of failure.
Added gamepad control styles! - Default - A balanced, more instantaneous response - Legacy - Pre-1.0 feeling with some wheel inertia - Rotate Stick - The wheel is controlled by rotating the analogue stick - it’s back!
Removed Burst Compilation - This might have far ramifications (it’s supposed to make code execute more smoothly) - but it seems to have reduced stuttering and crashing issues for many people. Let us know if you feel any difference
Locked tracks now require a button press (instead of an automatic animation) - this is also skippable
Added Whirlpool RemiXD level by Programmatic. Play this chart by completing the XD difficulty for Whirlpool
Added tooltips! Hover over certain options to reveal explanatory text - more of these coming soon
POLISH
Some XD difficulties have been adjusted to better reflect their challenge level - Lovesick is now 26 - Beyond The Heart is now 24 - Ghost Ship is now 23 - Time is now 22
Adjusted SRTB artist links (in hamburger menu) to only recognise Songwhip URLs (we don’t want to be responsible for people embedding dodgy links)
You can now speed up all menu animations properly when using gamepads
Background music will now be lowered when calibrating
BUGS
Not a fix, but we noticed a bug with track speed override where it wouldn’t properly enable unless you swapped to and from another track. We couldn’t reliably reproduce this, so if you find a way to please let us know.
Fixed a bug where filtering by difficulty range could still put you into difficulties that should have been filtered out.
See you next patch!
Join us on Discord!
Source
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