Hello dear players, First of all a big thank you to each and every one of you who purchased and played the game.
Full notes
Full Spin Quest: A Slot Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello dear players,
What changed
1 fix2 additions1 change0 removals
Store
UI and audio
Fixes
Gameplay
changedFirst of all a big thank you to each and every one of you who purchased and played the game. The feedback so far has been wonderful for me and it made all the effort I put into the game feel like it was worth it.
addedGame can now run in background - Bonus Games: When multipliers are found and total win is less than 10 gold, a random gold amount will be awarded instead. This applies for Forest, Caves, Volcano and Glacier. Desert will remain as it is. - Bonus Game - Forest: Reduced the time it takes to decide if player was caught or not. - Tooltips added for skills and buffs, when hovering over them. They are enabled by default and can be disabled in the settings menu. - Tooltips added for potions and enemy abilities / player debuffs during battles, when hovering over them. Also added enemy damage information. Enemy damage and ability information is only available after fighting the enemy for the first time. - Increased base MP value restored for mana potions by 10. A bigger change is coming to mana potions in the near future.
fixedFixed a bug that was causing collected chests counter to reset to 0 when losing a battle after completing the counter during that battle - Chests and Gold wins during battle now register before potions. - Fixed a bug with Tinker skill not resetting respins after awarding a feature - 'Moneybags' achievement is now correctly awarded at 100.000 gold earned. - Collection related achievements should now properly sync with Steam - Other minor bugfixes
addedI am also working on a patch that will bring some new elements to the game that I believe some of you might enjoy, so stay tuned! In the meanwhile, keep the discussion going, be it through forum threads, reviews, messages or screenshots.
Spin Quest: A Slot Adventure changes
changedFirst of all a big thank you to each and every one of you who purchased and played the game. The feedback so far has been wonderful for me and it made all the effort I put into the game feel like it was worth it.
addedGame can now run in background - Bonus Games: When multipliers are found and total win is less than 10 gold, a random gold amount will be awarded instead. This applies for Forest, Caves, Volcano and Glacier. Desert will remain as it is. - Bonus Game - Forest: Reduced the time it takes to decide if player was caught or not. - Tooltips added for skills and buffs, when hovering over them. They are enabled by default and can be disabled in the settings menu. - Tooltips added for potions and enemy abilities / player debuffs during battles, when hovering over them. Also added enemy damage information. Enemy damage and ability information is only available after fighting the enemy for the first time. - Increased base MP value restored for mana potions by 10. A bigger change is coming to mana potions in the near future.
fixedFixed a bug that was causing collected chests counter to reset to 0 when losing a battle after completing the counter during that battle - Chests and Gold wins during battle now register before potions. - Fixed a bug with Tinker skill not resetting respins after awarding a feature - 'Moneybags' achievement is now correctly awarded at 100.000 gold earned. - Collection related achievements should now properly sync with Steam - Other minor bugfixes
addedI am also working on a patch that will bring some new elements to the game that I believe some of you might enjoy, so stay tuned! In the meanwhile, keep the discussion going, be it through forum threads, reviews, messages or screenshots.
First of all a big thank you to each and every one of you who purchased and played the game. The feedback so far has been wonderful for me and it made all the effort I put into the game feel like it was worth it.
I have prepared a batch of updates and fixes just to tackle the more pressing issues people mentioned via the community hub. This is mostly bugs and some quality of life changes, listed below.
Updates
RemovedGame can now run in background - Bonus GamesWhen multipliers are found and total win is less than 10 gold, a random gold amount will be awarded instead. This applies for Forest, Caves, Volcano and Glacier. Desert will remain as it is. - Bonus Game - Forest: Reduced the time it takes to decide if player was caught or not. - Tooltips added for skills and buffs, when hovering over them. They are enabled by default and can be disabled in the settings menu. - Tooltips added for potions and enemy abilities / player debuffs during battles, when hovering over them. Also added enemy damage information. Enemy damage and ability information is only available after fighting the enemy for the first time. - Increased base MP value restored for mana potions by 10. A bigger change is coming to mana potions in the near future.
Fixes
Fixed a bug that was causing collected chests counter to reset to 0 when losing a battle after completing the counter during that battle - Chests and Gold wins during battle now register before potions. - Fixed a bug with Tinker skill not resetting respins after awarding a feature - 'Moneybags' achievement is now correctly awarded at 100.000 gold earned. - Collection related achievements should now properly sync with Steam - Other minor bugfixes
I am also working on a patch that will bring some new elements to the game that I believe some of you might enjoy, so stay tuned! In the meanwhile, keep the discussion going, be it through forum threads, reviews, messages or screenshots.