What changed
1 fix3 additions1 change0 removals
- UI and audio
- Performance
- Compatibility
fixedBeen a while since we pushed a new build! There's been a few big changes behind the scenes, the most significant of which is the new unified display system. The game should now scale across all screen sizes consistently, maintaining crisp visuals and UI layout. Getting this resolved was a big task we needed to sort out before moving forward with more art updates. Feels great to have it done! Please let us know if you see any screen size related oddness...
addedWe also added save games for practice mode, so now you can return to AI matches easily. The rest of the update is mostly bug fixes or UI tweaks here and there.
addedWith this build out of the way, we've been free to work on some really cool new features for the future. Procedurally generated unit portraits and a proper solo campaign mode are both on the horizon!
added=== BUILD NOTES: VERSION 0.22.0 ===Added support for saving practice games. - Switched the game over to a new standardized display system. - Added higher resolution assets in numerous areas. - Removed the unsupported yield button from tutorial games. - Made tutorial pop-ups behave consistently across all screen sizes. - Increased font size on tutorial pop-ups. - Optimized turn resolution response time by sending turn log data with turn resolved notification. - Tweaked the 'play with friends' menu style and wording. - Fixed issue where practice games would sometimes stop the 'play online' button working. - Resolved a bug where practice games could throw an error and require a game restart. - Fixed a memory problem with garbage collection that caused a crash on Windows after playing multiple practice games in a row.
changed=== BUILD NOTES: VERSION 0.22.0 ===KNOWN ISSUES - Some people are having trouble running the Linux version. - Visibility issues relating to inferred spies obscuring lower rank spies.
Spies & Soldiers changes
fixedBeen a while since we pushed a new build! There's been a few big changes behind the scenes, the most significant of which is the new unified display system. The game should now scale across all screen sizes consistently, maintaining crisp visuals and UI layout. Getting this resolved was a big task we needed to sort out before moving forward with more art updates. Feels great to have it done! Please let us know if you see any screen size related oddness...
addedWe also added save games for practice mode, so now you can return to AI matches easily. The rest of the update is mostly bug fixes or UI tweaks here and there.
addedWith this build out of the way, we've been free to work on some really cool new features for the future. Procedurally generated unit portraits and a proper solo campaign mode are both on the horizon!
addedAdded support for saving practice games. - Switched the game over to a new standardized display system. - Added higher resolution assets in numerous areas. - Removed the unsupported yield button from tutorial games. - Made tutorial pop-ups behave consistently across all screen sizes. - Increased font size on tutorial pop-ups. - Optimized turn resolution response time by sending turn log data with turn resolved notification. - Tweaked the 'play with friends' menu style and wording. - Fixed issue where practice games would sometimes stop the 'play online' button working. - Resolved a bug where practice games could throw an error and require a game restart. - Fixed a memory problem with garbage collection that caused a crash on Windows after playing multiple practice games in a row.
changedKNOWN ISSUES - Some people are having trouble running the Linux version. - Visibility issues relating to inferred spies obscuring lower rank spies.
Been a while since we pushed a new build! There's been a few big changes behind the scenes, the most significant of which is the new unified display system. The game should now scale across all screen sizes consistently, maintaining crisp visuals and UI layout. Getting this resolved was a big task we needed to sort out before moving forward with more art updates. Feels great to have it done! Please let us know if you see any screen size related oddness...
We also added save games for practice mode, so now you can return to AI matches easily. The rest of the update is mostly bug fixes or UI tweaks here and there.
With this build out of the way, we've been free to work on some really cool new features for the future. Procedurally generated unit portraits and a proper solo campaign mode are both on the horizon!
=== BUILD NOTES: VERSION 0.22.0 ===
KNOWN ISSUES - Some people are having trouble running the Linux version. - Visibility issues relating to inferred spies obscuring lower rank spies.