Full notes
Full Sphere TD update
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What changed
- Events
- Maps
- Gameplay
- Balance
- UI and audio
Sphere TD changes
0.15.11 - Day 1 Patch
MEGABOSS INVASION (New - Loop 5+) Megaboss invasions can now appear as a special invasion event alongside Wall and Box invasions.
The Megaboss Massive enemy, much larger and tougher than a normal boss 6 types: Bulwark, Aegis, Behemoth, Wraith, Anchor, Herald Layers scale up as you survive more loops 80% status resistance No armor, with heavily reduced shield regen Gets stronger the longer you've been on the map Bonus XP on kill
Behavior Enters from the map edge, then cycles through different tactics Can block for allies, patrol, lock paths, distract towers, orbit the base, charge, and become enraged at low HP
Invasion scaling Loop 5+: Megaboss invasions can start Loop 20+: Invasions can spawn 1-2 megabosses Loop 40+: Invasions can spawn 1-3 megabosses Loop 40+: Regular sphere clusters can keep spawning during a megaboss invasion
Rewards Killing a megaboss with a tower drops Nu (Nebulite) Base drop is 1 Nu, scaling with tower resource quantity and rarity No Nu drops if the megaboss reaches the base or dies without a tower kill
INCENDIARY - WILDFIRE (Perk 2) (Reworked) Wildfire now always spreads on death instead of using a chance roll Spreads half of the target's existing incendiary to nearby enemies within 1m Spread strength scales with afx damage, up to full strength at 100% afx Multiple Wildfire mods do not stack
Bug fixes & small features Auto sphere clusters now start on Wave 2 instead of Loop 2 in standard world maps Max simultaneous (invasion) auto-cluster groups now scale by +1 every 20 loops, up to 5 Slow, stun, and cloak now affect Wall, Box, and cluster invasion movement Wall invasion max depth reduced to 16 rows Damage numbers scales with sphere size Immune spheres no longer show slow/incendiary tint Property panel tower damage range now shows 1 decimal place Projectile pool doubled from 500 to 1000 Reduced scaling of Au objective rewards in world maps Leaderboard footer now matches your visible row rank and shows "pending sync" when backend rank has not caught up Increase all achievement rewards by +1% global resource quantity
Note: Steam Demo will no longer be supported, and will be limited to Core 2025 Map 30 on the 30th June.
Source
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