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Steam News27 January 20215y ago

Patch notes: 1.20.1d

Patch notes 1.20.1d: Fixed issue where mounts were having a hard time squeezing into platforms Fixed player's color when leaving an underwater door Fixed issue where spiders that spawned from a pot were hanging from nea

Full notes

Full Spelunky 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes2 additions8 changes4 removals
  • Fixes
  • Gameplay
  • Events
  • UI and audio
fixedFixed issue where mounts were having a hard time squeezing into platforms
fixedFixed player's color when leaving an underwater door
fixedFixed issue where spiders that spawned from a pot were hanging from nearby roofs
fixedFixed issue where falling platforms were being triggered by the wrong things (such as blood)
changedSmall tweak to the Ice Caves' yeti caves entrance layout
addedAdded missing tunnel transition decoration towards a shiny treasure world

Patch notes 1.20.1d:

  • Fixed issue where mounts were having a hard time squeezing into platforms

  • Fixed player's color when leaving an underwater door

  • Fixed issue where spiders that spawned from a pot were hanging from nearby roofs

  • Fixed issue where falling platforms were being triggered by the wrong things (such as blood)

  • Small tweak to the Ice Caves' yeti caves entrance layout

  • Added missing tunnel transition decoration towards a shiny treasure world

  • Removed incorrect facing laser trap from a certain palace's treasure room

  • Fixed artifact on Pilot's character

  • Fixed initialization error with some old graphics cards

Patch notes 1.20.1c:

  • Fixed an issue which would cause the daily challenge to restart shortly in some setups

  • Fixed issue where players were sometimes being unjustly crushed just by having platforms nearby

  • Players can now let go of a rope while attacking

  • Fixed whip issue when jumping and attacking on a 1 tile high corridor

  • Fixed issue where being damaged while holding the jump button could later trigger a jump if button isn't let go

  • Fixed issue where dying after a long fall while wearing the ankh would make the player do a small jump after being revived

  • Players now recover control slightly sooner after leaving pipes

  • Slightly reduced the time before a player can grab a rope

  • Fixed issue to prevent players from being dropped from a rope when attacking right after throwing something

  • Fixed issue where the throwing animation made players unable to move through platforms while climbing ladders down

  • Fixed issue where players with the climbing gloves could accidentally grab falling platforms far away from their physical collider

  • Fixed issue where standing on a falling platform while hovering with a hoverpack prevented the platform from falling

  • Fixed issue where players could sometimes miss a stomp right after leaving a pipe

  • Tweaked stomp margin so it should hopefully feel safer to use

  • Tweaked lavamander's hitbox

  • Slightly tweaked bats' and vampires' flying hitbox shape

  • Tweaked grub's hitbox to better match their sprites

  • Widened floating orb's hitbox just slightly so it can be hit by the whip right from below

  • Hermit crabs starting to climb will now smoothly switch hitboxes so they don't make players miss stomps

  • Fixed issue where creatures could sometimes move while outside of the level bounds

  • Broken arrows will hopefully no longer be the bane of your existence (tweaked depth)

  • Fixed issue when necromancers revived a creature that had just been tossed by the Pitcher's Mitt

  • Fixed issue when necromancers revived a pet while another creature was holding it

  • Opening crates by using up+attack now tosses the contents forwards so they can more easily be skipped

  • Fixed issue where items stuck to honey could sometimes slowly fall down

  • Fixed issue where chained blocks could still be pushed

  • Setting an on sale equippable on fire now correctly angers its vendor

  • Fixed issue where certain events that didn't trigger a defensive response from vendors could eventually kill them without ever dropping their weapon

  • A player that's hanging from the base of a giant clam will no longer be crushed when it closes

  • Fixed issue where players wearing Vlad's Cape got stunned when jumping away from other players' hands

  • Certain closed back layer rooms will no longer have blocked paths generated towards them

  • Floors now also trigger falling platforms

  • Lava will now cook dead turkeys as well

  • Fixed issue where bear traps weren't triggering when put over certain floors (such as the sliding walls)

  • Fixed issue where cavemen

Source

Steam News / 27 January 2021

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