Full notes
Full Spelunky 2 update
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What changed
- Fixes
- Gameplay
- Events
- UI and audio
Patch notes 1.20.1d:
Fixed issue where mounts were having a hard time squeezing into platforms
Fixed player's color when leaving an underwater door
Fixed issue where spiders that spawned from a pot were hanging from nearby roofs
Fixed issue where falling platforms were being triggered by the wrong things (such as blood)
Small tweak to the Ice Caves' yeti caves entrance layout
Added missing tunnel transition decoration towards a shiny treasure world
Removed incorrect facing laser trap from a certain palace's treasure room
Fixed artifact on Pilot's character
Fixed initialization error with some old graphics cards
Patch notes 1.20.1c:
Fixed an issue which would cause the daily challenge to restart shortly in some setups
Fixed issue where players were sometimes being unjustly crushed just by having platforms nearby
Players can now let go of a rope while attacking
Fixed whip issue when jumping and attacking on a 1 tile high corridor
Fixed issue where being damaged while holding the jump button could later trigger a jump if button isn't let go
Fixed issue where dying after a long fall while wearing the ankh would make the player do a small jump after being revived
Players now recover control slightly sooner after leaving pipes
Slightly reduced the time before a player can grab a rope
Fixed issue to prevent players from being dropped from a rope when attacking right after throwing something
Fixed issue where the throwing animation made players unable to move through platforms while climbing ladders down
Fixed issue where players with the climbing gloves could accidentally grab falling platforms far away from their physical collider
Fixed issue where standing on a falling platform while hovering with a hoverpack prevented the platform from falling
Fixed issue where players could sometimes miss a stomp right after leaving a pipe
Tweaked stomp margin so it should hopefully feel safer to use
Tweaked lavamander's hitbox
Slightly tweaked bats' and vampires' flying hitbox shape
Tweaked grub's hitbox to better match their sprites
Widened floating orb's hitbox just slightly so it can be hit by the whip right from below
Hermit crabs starting to climb will now smoothly switch hitboxes so they don't make players miss stomps
Fixed issue where creatures could sometimes move while outside of the level bounds
Broken arrows will hopefully no longer be the bane of your existence (tweaked depth)
Fixed issue when necromancers revived a creature that had just been tossed by the Pitcher's Mitt
Fixed issue when necromancers revived a pet while another creature was holding it
Opening crates by using up+attack now tosses the contents forwards so they can more easily be skipped
Fixed issue where items stuck to honey could sometimes slowly fall down
Fixed issue where chained blocks could still be pushed
Setting an on sale equippable on fire now correctly angers its vendor
Fixed issue where certain events that didn't trigger a defensive response from vendors could eventually kill them without ever dropping their weapon
A player that's hanging from the base of a giant clam will no longer be crushed when it closes
Fixed issue where players wearing Vlad's Cape got stunned when jumping away from other players' hands
Certain closed back layer rooms will no longer have blocked paths generated towards them
Floors now also trigger falling platforms
Lava will now cook dead turkeys as well
Fixed issue where bear traps weren't triggering when put over certain floors (such as the sliding walls)
Fixed issue where cavemen
Source
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