Full notes
Full Spelunky 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Store
- Gameplay
- Fixes
- Events
- Compatibility
1.19.7a (W64) → 1.19.8c (W64):
Fixed crash on carrying a gold monkey through any portal
Fixed crash when a challenge appeared on the same level as a two-floored store (yesterday's daily challenge crash in Volcana)
The merchant will now enrage if a player wearing the true crown teleports into her shop
Slightly reduced the stun time of the falling platform
Fixed bow-like weapons' ammo on being cloned
Fixed torch flames state on being cloned
Fixed dice number on being cloned
Prevented eggsac from being cloned
Entrance lasers of the Sun Challenge will now re-enable if the player doesn't survive
Added a new option to disable bright flashes
Added back cross-play view in leaderboards
Fixed blocked paths related to player coffins in Volcana
Fixed shopkeeper Earl's name
Online beta changes:
Display choice of server information
Fixed crash when a secondary player carried a gold monkey through the ending (in both local coop and online coop)
Deployed more servers (available in 27 worldwide locations mainly in North America / Europe / Oceania but also including Tokyo, Seoul, São Paulo and Eastern Russia)
Fixed an issue that caused players to join a room multiple times (ephemerally)
Allowed controller auto-assignment using any button in the menus, which fixes the controller not being detected in the lobby scene
Fixed pause menu in the online mode after opening it and closing it with the Resume option
Fixed input mapping to the wrong player for online players nº2, 3 & 4
Fixed case where a player could control a character and a ghost at the same time after reviving from a coffin
Note: 1.19.8c is required to start new online games. Regarding invites, we're reaching out to the platform holder to see what information they can provide about the issue on their end. We've also reached Valve to ask for information regarding how to integrate our infrastructure with the recent player feature without depending on Steam matchmaking / lobbies.
Source
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