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Steam News1 December 20205y ago

Patch Notes: 1.19.0a

The second jump of mounts can now be shortened if the player releases the jump button Fixed stomp's jumping speed after Vlad's cape double jump Fixed issue where hanging on a ledge would prevent the player from correctl

Full notes

Full Spelunky 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes3 additions18 changes1 removal
  • UI and audio
  • Fixes
  • Balance
  • Gameplay
  • Store
  • Performance
addedThe second jump of mounts can now be shortened if the player releases the jump button
fixedFixed stomp's jumping speed after Vlad's cape double jump
fixedFixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby
changedPrevious grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it
changedWooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gold nuggets, pots, skulls, mosquitoes and leaf-like entities
changedHard boss' portal bounds will now increase progressively along with the visuals

Spelunky 2 changes

addedThe second jump of mounts can now be shortened if the player releases the jump button
fixedFixed stomp's jumping speed after Vlad's cape double jump
fixedFixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby
changedPrevious grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it
changedWooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gold nuggets, pots, skulls, mosquitoes and leaf-like entities
  • The second jump of mounts can now be shortened if the player releases the jump button

  • Fixed stomp's jumping speed after Vlad's cape double jump

  • Fixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby

  • Previous grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it

  • Wooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gold nuggets, pots, skulls, mosquitoes and leaf-like entities

  • Hard boss' portal bounds will now increase progressively along with the visuals

  • Slightly increased portal visuals' size to better match its physical range

  • Fixed issue where Olmec was sometimes breaking floor tiles that it was only barely scratching

  • Fixed previous physics fix oversight (should now make incorrect crush hopefully less common)

  • Quicksand will now cancel the pitcher's mitt effect on thrown entities

  • Fixed paste bomb's gravity when it has been thrown by the pitcher's mitt and the attached-to entity disappears

  • Camera can no longer flash entities that are inside pipes

  • Pushing the bear trap's gold nugget away (by using a shield, pushblock, etc.) now correctly detaches it from the trap

  • Prevented players from grabbing Excalibur from other players' hands

  • Reduced invulnerability frames for monsters after being damaged by firebug's fire

  • Fixed more cases where the player was being unfairly blamed by a shopkeeper

  • Player-activated robots will now enrage vendors if they explode inside a shop

  • Vendors will now anger if you whip out of the shop bomb bags and bomb boxes

  • Fixed certain crown teleport when the player is on a pipe

  • Prevented robots from being poisoned or cursed

  • Lava will now destroy floating orbs

  • Prevented Hoverpack from being activated when it is not equipped

  • Fixed hermit crab's shape on being stunned or dead while hiding or emerging (fixes issue where crab became undamageable)

  • Improved performance in the base camp

  • Slight "Low visual effects" performance improvement

  • Fixed Qilin state on spawning on a tight space

  • Prevented players from receiving fall damage after being slowed down by the water

  • Fixed velocity reset of equippables on desale

  • Dice shops will no longer reward previously rewarded items

  • Prevented golden keys from spawning inside shops

  • Fixed issue where using a certain ship could sometimes make players pick treasure up accidentally

  • Prevented clone gun shot from cloning leaf-like entities

  • Idols can now be deposited in some special world's doors

  • Loading the light arrow on a bow will now unlock the arrow's journal entrance

  • Hired Hands will now detect nearby paste bombs

  • Fixed Hired Hands' door usage when there was a rope in front of the door

  • Prevented Hired Hands from fighting crabmen

  • Prevented Hired Hands from performing ledge-flips if they have any held item

  • Hired Hands will now try to wait outside shops

  • Prevented Arena AI from considering some useless pickups

  • Prevented Arena's AI from getting stuck on picking up continuously any two different equippables

  • Prevented AI from trying to pick up an already equipped backpack

  • Brightness now only affects ingame, fixing the issue where certain UI elements were unreadable on extreme brightness values (currently shows no change on the settings menu)

  • Fixed lamp fire state on carrying it to the next level

  • Added proper rubble to the different coffin styles when they break or open

Source

Steam News / 1 December 2020

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