Full notes
Full Spelunky 2 update
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What changed
- Gameplay
- UI and audio
- Fixes
- Store
- Performance
- Server
Spelunky 2 changes
Profile wins count will now only increase when winning without using any shortcut
Added Data Management section in the Options menu (only accessible from Main Menu)
Fixed issue where pushblocks were sometimes crushing other pushblocks
Fixed issue where pushblocks weren't falling on a gap between a solid floor and a platform
Players can now fall through platforms while underwater
Players can now unhang from ledges while underwater
Fixed issue where certain items were still being detached from elevators and other moving platforms
Olmec should no longer move towards players ever so slightly right after jumping if the player is already below him
Prevented vendors from blaming players when the on-sale entities go out of the shop due to a non-player-action
Players can now teleport straight down while climbing without having to jump
Fixed issue where teleporting downwards right after touching the ground incorrectly made the player teleport sideways
Fixed shortening Vlad's cape double jump height when the player releases the button
Trying to ride a mount that's standing over spikes should now be much safer
Firebug flames will now burn ropes
Reduced the speed of the second form of the ghost
Fixed crash on receiving some non-damager damage (like falling damage) while holding a shield
Fixed crash on generating some levels
Shields now protect horizontally against thorn vines
Leaving pipes now grant the user a small invulnerability
Fixed issue where certain things could still affect the player right after crossing a door
Prevented players from directly picking up loot when crossing a door
Fixed Star and Sun challenges' crash on finishing the challenge with any of the entrance floors broken
Added necromancer attack's warning over the place or the corpse that is going to be affected
Fixed issue where floating orbs were stunning players as they were leaving pipes
Fixed mount's stomp to a giant spider
Hired Hands will now detect and defuse bear traps
Prevented Hired Hands from attacking certain pacific world monsters
Improved AI performance when the Hired Hand gets stuck on a pit
Hired Hands are now able to climb the drill's chain
Prevented Hired Hands from pulling push blocks
Prevented Hired Hands from changing their looking direction while attacking
Hired Hands can now attack stunned entities
Improved some items handling for Hired Hands
Fixed powerups detection in Arena for Hired Hands
Hired Hands can now stomp frozen entities
Improved shield handling for the Hired Hands
Prevented Hired Hands from trying to pick up stuff from thorn vines and from some other dangerous places
Fixed Hired Hands stomp to enemies placed lower themselves
Prevented Hired Hands from trying to pick up underlava entities
Hired Hands can now detect lava and lasers while wandering
Tweaked green coral foreground so that it doesn't obscure the bear trap
Prevented monkeys and leprechauns from grabbing the players' back while being bubbled or frozen
Fixed certain spaceship usage when a secondary player was crossing a door
Prevented bow-like weapons from loading on sale arrows
Fixed input on going back to title scene from a controller disconnection popup
Fixed PS5 controller input
Fixed Lamassu's attack sound on being frozen
Fixed Lamassu's ice cage size
Fixed arena's loser picks option when the winner died when the game was already finished
Fixed capes' state on being carried to the next level being held
Fixed mole's clone on cloning a dead mole
Fixed some weapons depth on firing them continuously while climbing
Fixed wrong door decoration when door spawns
Source
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