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Steam News24 November 20205y ago

Patch Notes: 1.18.0

Profile wins count will now only increase when winning without using any shortcut Added Data Management section in the Options menu (only accessible from Main Menu) Fixed issue where pushblocks were sometimes crushing o

Full notes

Full Spelunky 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes8 additions11 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Store
  • Performance
  • Server
changedProfile wins count will now only increase when winning without using any shortcut
addedAdded Data Management section in the Options menu (only accessible from Main Menu)
fixedFixed issue where pushblocks were sometimes crushing other pushblocks
fixedFixed issue where pushblocks weren't falling on a gap between a solid floor and a platform
addedPlayers can now fall through platforms while underwater
addedPlayers can now unhang from ledges while underwater

Spelunky 2 changes

changedProfile wins count will now only increase when winning without using any shortcut
addedAdded Data Management section in the Options menu (only accessible from Main Menu)
fixedFixed issue where pushblocks were sometimes crushing other pushblocks
fixedFixed issue where pushblocks weren't falling on a gap between a solid floor and a platform
addedPlayers can now fall through platforms while underwater
  • Profile wins count will now only increase when winning without using any shortcut

  • Added Data Management section in the Options menu (only accessible from Main Menu)

  • Fixed issue where pushblocks were sometimes crushing other pushblocks

  • Fixed issue where pushblocks weren't falling on a gap between a solid floor and a platform

  • Players can now fall through platforms while underwater

  • Players can now unhang from ledges while underwater

  • Fixed issue where certain items were still being detached from elevators and other moving platforms

  • Olmec should no longer move towards players ever so slightly right after jumping if the player is already below him

  • Prevented vendors from blaming players when the on-sale entities go out of the shop due to a non-player-action

  • Players can now teleport straight down while climbing without having to jump

  • Fixed issue where teleporting downwards right after touching the ground incorrectly made the player teleport sideways

  • Fixed shortening Vlad's cape double jump height when the player releases the button

  • Trying to ride a mount that's standing over spikes should now be much safer

  • Firebug flames will now burn ropes

  • Reduced the speed of the second form of the ghost

  • Fixed crash on receiving some non-damager damage (like falling damage) while holding a shield

  • Fixed crash on generating some levels

  • Shields now protect horizontally against thorn vines

  • Leaving pipes now grant the user a small invulnerability

  • Fixed issue where certain things could still affect the player right after crossing a door

  • Prevented players from directly picking up loot when crossing a door

  • Fixed Star and Sun challenges' crash on finishing the challenge with any of the entrance floors broken

  • Added necromancer attack's warning over the place or the corpse that is going to be affected

  • Fixed issue where floating orbs were stunning players as they were leaving pipes

  • Fixed mount's stomp to a giant spider

  • Hired Hands will now detect and defuse bear traps

  • Prevented Hired Hands from attacking certain pacific world monsters

  • Improved AI performance when the Hired Hand gets stuck on a pit

  • Hired Hands are now able to climb the drill's chain

  • Prevented Hired Hands from pulling push blocks

  • Prevented Hired Hands from changing their looking direction while attacking

  • Hired Hands can now attack stunned entities

  • Improved some items handling for Hired Hands

  • Fixed powerups detection in Arena for Hired Hands

  • Hired Hands can now stomp frozen entities

  • Improved shield handling for the Hired Hands

  • Prevented Hired Hands from trying to pick up stuff from thorn vines and from some other dangerous places

  • Fixed Hired Hands stomp to enemies placed lower themselves

  • Prevented Hired Hands from trying to pick up underlava entities

  • Hired Hands can now detect lava and lasers while wandering

  • Tweaked green coral foreground so that it doesn't obscure the bear trap

  • Prevented monkeys and leprechauns from grabbing the players' back while being bubbled or frozen

  • Fixed certain spaceship usage when a secondary player was crossing a door

  • Prevented bow-like weapons from loading on sale arrows

  • Fixed input on going back to title scene from a controller disconnection popup

  • Fixed PS5 controller input

  • Fixed Lamassu's attack sound on being frozen

  • Fixed Lamassu's ice cage size

  • Fixed arena's loser picks option when the winner died when the game was already finished

  • Fixed capes' state on being carried to the next level being held

  • Fixed mole's clone on cloning a dead mole

  • Fixed some weapons depth on firing them continuously while climbing

  • Fixed wrong door decoration when door spawns

Source

Steam News / 24 November 2020

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