Full notes
Full SpellForce: Conquest of Eo update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
- Performance
- UI and audio
SpellForce: Conquest of Eo changes
Feature
There is now a tasklist in the top right corner displaying your most important current goals that can be toggled via game settings.
You are now able to customize which major storylines - heroes and new DLC content – will be part of your campaign in the difficulty screen when starting a new game.
Russian translation by Eduard "Satenskyhou" Velikanov is integrated. A BIG thank you for his work!
Balancing
Blind status effect duration limited to 2 turns
Rebalanced action/focus costs for several AoE spells
Pillaging a Lodge also destroys it now
"Hunter" promotion provides 1 Meat per battle
Reduced Wisp armor and melee damage to make them less tanky and prevent early Wisp flooding
Purity of Light units deal additional damage vs Demons.
Yria's units deal additional damage vs Demons.
Increased chances to loot an Artefact from Battlefields
Increased first crafting room build duration to 2 for more even starting flow
Ritual Site is weaker but permanent
Graveyard changed from +2 Mana => +1 Mana + 1 research
Execution only works against units of equal or lower tier (so only titans and heroes are able to execute titans, heroes are generally safe, etc.)
Switched skills given by Artificer recipes Copper Occultism and Corrupted Occultism
Arsonist’s “Throw Torch” now costs 2 actions
Tiara’s Priestesses are now Healers
Fire Golems have Elemental Resistance
Hellhounds count as demons
Improvements
You can now center the camera on a city when clicking on the faction in the faction overview.
Units that revive after a battle now keep their current world movement points
Values in Tower Screen showing maximum apprentice etc. values now show total values (taking rooms and upgrades into account)
Lightbringer has less stiff Idle animation
Command Speed (right click speedup) can now be set as low as 50%
New model added for Ghouls
Added several new level up options for units
Added Overview Map icon for Shops, Shaper Ruins, Landmarks, Allfire Nodes
Added dropshadow to icons on map to make them more visible
Teleport spell can now teleport to locations which don't have a garrison, adventure or any other interaction.
Potential losses in the pre-battle screen are highlighted more prominently.
AI can now correctly use Raise Undead Skill.
Fixed some content delivery issues causing some asset to be packed twice and using up additional memory.
General performance and memory optimizations make the game much less memory hungry.
Bugfixes
Fixed a bug in internal damage calculation that was doubling damage modifiers (e.g. slaves would deal -36% instead of -20% damage, blinded deducted more than -25% damage...); display in interface/tooltips was correct and hasn't changed.
Adapted battle AI when using aoe skills: should not spam battlecry when everybody has it already anymore etc. & AI shouldn't buff/debuff destructibles anymore
Incorporated AllyPromotionBonus into BuddyBonus, so it has proper bookkeeping and is visible to player. -> e.g. Strength of the Pack, Dominator etc. are all visible in UI now and update accordingly (they were working before, just not visibly)
Fixed a bug where units with Consume Corpse would heal after a fight when retreating from it
Fixed a bug where a hero wouldn't spawn when your tower was in the middle of an ocean/mountain
Fixed a bug where income from equipped artefacts would multiply by saving/loading the game
Added loot message when raiding a tomb/grave
Fixed a crash in combat that would sometimes occur, especially surrounding poison/Tiara's Curse and healing
Fixed a bug with income not deregistering when having a location, that could be melded with but isn't (e.g. mananode), was removed within the players influence area
Added Achievement for completing Galtrak‘s Hero storyline
Fixed a bug where unit resistance/weaknesses weren't displayed correctly when inspecing units in shops.
Fixed a bug where there was no warning of an Attack of Opportunity if the unit itself was unable to do AoO's.
Fixed an issue where some tower events would not give you any loot if there was no stack in your tower.
Fixed an issue where flying with the tower without influence area could delete influence from other locations (e.g. melded mana nodes).
Fixed an issue where additional income from effects on locations was not correctly added to your income per turn.
Fixed an issue where you weren’t able to deal the maximum amount of damage displayed in battle.
Fixed the issue where the battlemap for a set hex would change after reloading.
Source
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