In this update3
Full notes
Full SpellForce 3 Soul Harvest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- Gameplay
- UI and audio
- Balance
SpellForce 3 Soul Harvest changes
We at Grimlore Games want to say a heartfelt "Thank You!" to our community.
We appreciate all the time you invest in providing excellent feedback, giving us ideas, and of course playing SpellForce 3: Soul Harvest. With this patch, we want to address many reported issues and provide a more balanced and fun game experience.
This patch contains a lot of changes and tweaks, but it's for sure not the last update we are doing! Besides a map balancing pass, we are also looking at other improvements. So stay tuned for more updates! We are closely monitoring your feedback to adjust the balance even further – so keep it coming!
Your Grimlore Games team
Changelog
General Bug Fixes
Fixed "The Avatar" achievement not being triggered correctly
Fixed an issue where outposts could become neutral and unusable after being upgraded
Fixed a bug that could prevent creatures from being automatically revived on death when having an item/perk with the corresponding effect
Fixed a bug that prevented some buildings from exploding upon destruction
Fixed some production options in buildings displaying an incorrect duration in their tooltips
Gameplay Bug Fixes
Resolved several incorrect unit value issues Druid, Shaman, Ice Phoenix, Dropship, Molerider, Griffin, Scout, Ravager, Settler Carriage, Wyvern now have correct combat and cost values again
Shrine Of Thorns does not attack outside its intended range anymore
Workers no longer have different resistances, and all get 0% Pierce, Strike and Magic resistance as well as 75% siege resistance
Wasteland of Xu now has proper food resource values
Goblin Shaman can now skill Totem of Vex level 2 (Orc Goblin Shaman, Skirmish)
Totemic Might now applies correctly (Orc Goblin Shaman, Skirmish)
Fixed Blocking Momentum Tooltip (Dark Elf Guardian Of Nor, Skirmish)
Fixed Totem of Vex Debug Name (Orc Goblin Shaman, Skirmish)
Focus drain from "Calm" can no longer be deactivated by the player (Warrior of the Depths, Skirmish)
Cost of weapons decreased to 500, 2000 and 3000 (Orc Occultist, Skirmish)
Fixed Battle Frenzy Level 2 cost (Warrior of the Depth, Skirmish)
Fixed duration of Soul Shield not being properly applied (Guardian of Nor, Skirmish)
A lot of balancing fixes
Known Issues
Titan tooltip texts show the wrong tooltips for all factions except Humans
Scion's area of effect spell sometimes does not hit all targets in range
Please report feedback and issues here: https://redmine.thqnordic.com/projects/spellforce-3-soul-harvest-community/issues/new
Source
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