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Steam News8 April 20206y ago

Patch 1.05 - Balancing & Fixes

We at Grimlore Games want to say a heartfelt "Thank You!" to our community. We appreciate all the time you invest in providing excellent feedback, giving us ideas, and of course playing SpellForce 3: Soul Harvest.

In this update3

Full notes

Full SpellForce 3 Soul Harvest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes3 additions4 changes2 removals
  • Maps
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
changedThis patch contains a lot of changes and tweaks, but it's for sure not the last update we are doing! Besides a map balancing pass, we are also looking at other improvements. So stay tuned for more updates! We are closely monitoring your feedback to adjust the balance even further – so keep it coming!
fixedGeneral Bug FixesFixed "The Avatar" achievement not being triggered correctly
fixedGeneral Bug FixesFixed an issue where outposts could become neutral and unusable after being upgraded
fixedGeneral Bug FixesFixed a bug that could prevent creatures from being automatically revived on death when having an item/perk with the corresponding effect
fixedGeneral Bug FixesFixed a bug that prevented some buildings from exploding upon destruction
fixedGeneral Bug FixesFixed some production options in buildings displaying an incorrect duration in their tooltips

SpellForce 3 Soul Harvest changes

changedThis patch contains a lot of changes and tweaks, but it's for sure not the last update we are doing! Besides a map balancing pass, we are also looking at other improvements. So stay tuned for more updates! We are closely monitoring your feedback to adjust the balance even further – so keep it coming!
fixedFixed "The Avatar" achievement not being triggered correctly
fixedFixed an issue where outposts could become neutral and unusable after being upgraded
fixedFixed a bug that could prevent creatures from being automatically revived on death when having an item/perk with the corresponding effect
fixedFixed a bug that prevented some buildings from exploding upon destruction

We at Grimlore Games want to say a heartfelt "Thank You!" to our community.

We appreciate all the time you invest in providing excellent feedback, giving us ideas, and of course playing SpellForce 3: Soul Harvest. With this patch, we want to address many reported issues and provide a more balanced and fun game experience.

This patch contains a lot of changes and tweaks, but it's for sure not the last update we are doing! Besides a map balancing pass, we are also looking at other improvements. So stay tuned for more updates! We are closely monitoring your feedback to adjust the balance even further – so keep it coming!

Your Grimlore Games team

Changelog

General Bug Fixes

  • Fixed "The Avatar" achievement not being triggered correctly

  • Fixed an issue where outposts could become neutral and unusable after being upgraded

  • Fixed a bug that could prevent creatures from being automatically revived on death when having an item/perk with the corresponding effect

  • Fixed a bug that prevented some buildings from exploding upon destruction

  • Fixed some production options in buildings displaying an incorrect duration in their tooltips

Gameplay Bug Fixes

  • Resolved several incorrect unit value issues Druid, Shaman, Ice Phoenix, Dropship, Molerider, Griffin, Scout, Ravager, Settler Carriage, Wyvern now have correct combat and cost values again

  • Shrine Of Thorns does not attack outside its intended range anymore

  • Workers no longer have different resistances, and all get 0% Pierce, Strike and Magic resistance as well as 75% siege resistance

  • Wasteland of Xu now has proper food resource values

  • Goblin Shaman can now skill Totem of Vex level 2 (Orc Goblin Shaman, Skirmish)

  • Totemic Might now applies correctly (Orc Goblin Shaman, Skirmish)

  • Fixed Blocking Momentum Tooltip (Dark Elf Guardian Of Nor, Skirmish)

  • Fixed Totem of Vex Debug Name (Orc Goblin Shaman, Skirmish)

  • Focus drain from "Calm" can no longer be deactivated by the player (Warrior of the Depths, Skirmish)

  • Cost of weapons decreased to 500, 2000 and 3000 (Orc Occultist, Skirmish)

  • Fixed Battle Frenzy Level 2 cost (Warrior of the Depth, Skirmish)

  • Fixed duration of Soul Shield not being properly applied (Guardian of Nor, Skirmish)

  • A lot of balancing fixes

Known Issues

  • Titan tooltip texts show the wrong tooltips for all factions except Humans

  • Scion's area of effect spell sometimes does not hit all targets in range

Please report feedback and issues here: https://redmine.thqnordic.com/projects/spellforce-3-soul-harvest-community/issues/new

Source

Steam News / 8 April 2020

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