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Steam News29 January 20188y ago

SpellForce 3 Public Test Branch

Hello, Today I would like to take some time and inform about our process for upcoming updates. Going forward we will put these first in a public beta branch.

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Full SpellForce 3 Reforced update

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Repeated intro

Hello, Today I would like to take some time and inform about our process for upcoming updates. Going forward we will put these first in a public beta branch. In this phase it is important to us that you report all issues via our public bug tracker at: https://redmine.thqnordic.com/projects/spellforce-3-beta-public/issues/new To enter the public branch please follow this guide: http://ds.nordicgames.at/SteamBetaBranchGuide.jpg Under Step 1 select SpellForce 3 Under Step 4 no password is required Under Step 6 please select the branch named "publictest" After a few days (depending on the severity of the changes) we will put the update out into the default branch that everybody gets. Only critical bugfixes are the exception to this process. We generally still have some big thing that we want to release over the course of the next weeks and months. Stay tuned & Thanks for supporting us! Here is the changelog for todays publictest update:

What changed

1 fix1 addition0 changes0 removals
  • Compatibility
  • Performance
addedHello, Today I would like to take some time and inform about our process for upcoming updates. Going forward we will put these first in a public beta branch. In this phase it is important to us that you report all issues via our public bug tracker at: https://redmine.thqnordic.com/projects/spellforce-3-beta-public/issues/new To enter the public branch please follow this guide: http://ds.nordicgames.at/SteamBetaBranchGuide.jpg Under Step 1 select SpellForce 3 Under Step 4 no password is required Under Step 6 please select the branch named "publictest" After a few days (depending on the severity of the changes) we will put the update out into the default branch that everybody gets. Only critical bugfixes are the exception to this process. We generally still have some big thing that we want to release over the course of the next weeks and months. Stay tuned & Thanks for supporting us! Here is the changelog for todays publictest update:
fixedChangelog29th January 2018 FEATURES - It's now possible to see directly (via color/tooltip) whether a blueprint is already unlocked BUG FIXES - Fixed caret being displayed in incorrect position in empty input fields and password fields - Fixed items remaining visible on characters even if they no longer fullfilled the requirements for using them (e.g. after drinking reskill potion) - Reduced lag when opening replay menu - Fixed details for replay files not being displayed in replay menu - Fixed player not being able to split item stacks in trade window - Fixed creatures clipping through prison cell door (and other thin obstacles) - Fixed broken interaction on some level objects - Fixed possible hanging in loading screen at 100% after level change in mp coop games - Fixed possible crash on quickload during mp coop games - Fixed an issue that would prevent the player from choosing a Scryer in Leafshade - Fixed an issue that would keep repeating the scribe's dialogue in Windwall Foothills - Fixed possible mp coop level change crash that could happen when players have noticably different system performance - Fixed error message in skirmish coop that would wrongly say that not all coop privileges were distributed GENERAL - Added context menu on hero equipment slots - Added scroll indicators in spellbook if spell description is too long to be displayed at once - Added sorting functionality to trader UI - Improved hero positioning in hero selection screen BALANCING - Campaign: Aonirs Blade second enemy faction, rts gameplay improved on all difficulties

Changelog

29th January 2018 FEATURES - It's now possible to see directly (via color/tooltip) whether a blueprint is already unlocked BUG FIXES - Fixed caret being displayed in incorrect position in empty input fields and password fields - Fixed items remaining visible on characters even if they no longer fullfilled the requirements for using them (e.g. after drinking reskill potion) - Reduced lag when opening replay menu - Fixed details for replay files not being displayed in replay menu - Fixed player not being able to split item stacks in trade window - Fixed creatures clipping through prison cell door (and other thin obstacles) - Fixed broken interaction on some level objects - Fixed possible hanging in loading screen at 100% after level change in mp coop games - Fixed possible crash on quickload during mp coop games - Fixed an issue that would prevent the player from choosing a Scryer in Leafshade - Fixed an issue that would keep repeating the scribe's dialogue in Windwall Foothills - Fixed possible mp coop level change crash that could happen when players have noticably different system performance - Fixed error message in skirmish coop that would wrongly say that not all coop privileges were distributed GENERAL - Added context menu on hero equipment slots - Added scroll indicators in spellbook if spell description is too long to be displayed at once - Added sorting functionality to trader UI - Improved hero positioning in hero selection screen BALANCING - Campaign: Aonirs Blade second enemy faction, rts gameplay improved on all difficulties

Source

Steam News / 29 January 2018

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