Full notes
Full Spellfarers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
- UI and audio
- Store
Gameplay Updates
Players already owning a Fox or Badger rune when starting the Runic Secrets quest will receive the other rune
Performance
Optimized The Carved Path building
Improved menu animation speed
Bug Fixes
Adjusted Fox Familiar material to reduce red lighting
Fixed bug where nameplate would show in the wrong position when an avatar was sitting or laying down
Favour will not display on a quest complete notification if favour is maxed
Fixed idle animations in Flynt Regrowth 1 cutscene
Fixes for chat in controller mode
Fixed bug where avatar would stand up if chatting while laying down in bed
Fixed an issue with the building glass "lighting" not changing with the time of day
Collision height increased for farm crate and sawhorse props
Fixed rune pieces being active when they should not bed
Fixed an issue with the Fox and Badger rune becoming available before the associated quest
Letters will no longer duplicate when placing onto the quick items bar while having more then 1 letter in your inventory
Fixed animation bugs where NPCs would get stuck with a certain facial expression, stuck with their arms frozen, etc.
Player profile widget will now have the invite cooldown timer be specific to each player instead of carry over between players
Fixed overlap of title and badge in nameplate
Fixed a lighting issue with the Sleepy Sailor Bait Shop
Fixed an issue where the tomato support frame would become black in shadow
Fixed wrong loading screen tip when starting the game for the first time
Added a safeguard to prevent instances of getting stuck when dialogue panels do not close properly
Source
Changelog.gg summarizes and formats this update. How we read updates.
