Full notes
Full Spellcaster University update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Spellcaster University changes
A new alternative way to win for the last level, giving you more options. It is essentially based on being a generalist in your mana production, and on having a bit of luck. We will pay attention to your feedback to balance it in the next patches. We also added a whole set of statistics and logos for futures. We hope you'll like it!
:cutedragon: New: new alternative ending.
:cutedragon: New: new global statistics panel (in main menu). WARNING : The stats are only recorded since this update.
:cutedragon: New: new logo for all the futures.
Balance: delaying the progress of evil by visiting zombies is a bit more expensive.
Balance: strong acceleration of the Dark Lord's speed of arrival when the "normal" time of the game is exceeded. It is always possible to delay it greatly, but this will complicate infinite strategies.
Fix: less stressful sound for the volume control bars.
Fix: the advance of the forces of evil can no longer be negative.
Fix: correction of the transmutation mode (abnormal behavior of decks on several consecutive games).
Fix: buying a crypt from zombies now consumes mana correctly.
- Fixmultiple objectives are correctly loaded and validated at the beginning of a new game.
Fix: Fairy Dragon now count as a dragon for quest purpose.
Fix: no more characters stuck in the pit of the assassins' arena.
Fix: displaying high level pieces of equipment no longer bugs in the stats book.
fix: text and zoom on card selection bug when hand too big.
Meta: uploading assets for the future "Donjon Project"
Source
Changelog.gg summarizes and formats this update. How we read updates.
