In this update5
Full notes
Full SpellCarved update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Compatibility
SpellCarved changes
SpellCarved 1.1.0
I’m excited to share SpellCarved v1.1.0! I want to thank everyone who reached out with suggestions and bug reports, your feedback has been incredibly helpful.
Without further ado, here are the patch notes:
Bug Fixes
Fixed an issue where the Dash CDR power-up was incorrectly applying to Chronoshift instead of dash cooldown.
Improved enemy pathing to reduce cases where enemies get stuck.
Fixed a bug where Dash Damage was not properly applying its fatal blow.
Optimized the audio system for better performance on lower-end PCs.
Boss Battles
Introduced a new boss wave mechanic.
The first boss, Headcase, now appears on every 10th wave. More bosses are planned for future updates.
Achievements
Added new Steam achievements.
Accessibility
Added controller support (thanks to Awaranoid!).
Roadmap
More content is on the way, including additional power-ups, abilities, and potentially a new enemy type. As I gather feedback on the boss system, I plan to expand it with a full roster of bosses.
Thanks for taking the time to read these patch notes. If you have suggestions or run into any bugs, feel free to reach out via the community hub.
— Spooked
Source
Changelog.gg summarizes and formats this update. How we read updates.
