Full notes
Full Spellbrew Express update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Hi, delivery mages!
First of all, thank you all for taking the time to check out our game during Steam Next Fest! We've recieved plenty of wonderful reponses and useful feedback, and it really warms our hearts to hear how you're enjoying the game so far.
Missed the feedback form in-game? You can check it out here.
With that said, we're pushing a small update to the Spellbrew Express Demo, aimed mostly at squashing some bothersome bugs with controllers. You can read the full changelog below.
Changelog
When using a controller, jumps will no longer end prematurely when performed right after changing movement direction.
After switching between controller and keyboard, using the keyboard no longer forces the player to jump at maximum height.
When using a controller, you will no longer perform a walljump while grounded if close to a wall.
Added a menu to clearly let you know if your controller has disconnected.
Controller input prompts have been made smaller to align with the size of their keyboard counterpart.
Have a great continued Steam Next Fest!
Source
Changelog.gg summarizes and formats this update. How we read updates.
