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Steam News2 July 20224y ago

Spellbearers June/July 2022 Updates

Hi all! Producer Grover here, I have some additional updates for Spellbearers in this summer update! We have a Steam Release Date! (Also updated Timelines) October 7th, 2022 on Steam - Save the date!

Full notes

Full Spellbearers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes1 removal
  • Gameplay
  • Compatibility
  • Store
  • UI and audio
  • Balance
changedWe have a Steam Release Date! (Also updated Timelines)
changedHere is an updated timeline on where we stand:
removedLate July 2022: Soft launch / Initial "Beta Test" release on itch.io platform (itch.io codes will be provided to backers on the Early Bird Tier/"The Game" and above.) - This will include an updated Level 1 free demo on itch.io and Steam to gather feedback on the normal difficulty. Achievements will be disabled.
addedOctober 7, 2022: Initial release on Steam/Steam Deck addressing feedback and patches from itch.io release. We also plan on reaching out to curators and having a new trailer around this period. (Steam codes will be provided to backers on the Early Bird Tier/"The Game" and above.). The ability to receive achievements will be enabled on this date.
changedLate 2022-Early 2023: Initial release on Xbox platforms/Xbox/Microsoft Store
changedImplementing Changes to the Player HUD and Changes to Bosses:

Spellbearers changes

changedWe have a Steam Release Date! (Also updated Timelines)
changedHere is an updated timeline on where we stand:
removedLate July 2022: Soft launch / Initial "Beta Test" release on itch.io platform (itch.io codes will be provided to backers on the Early Bird Tier/"The Game" and above.) - This will include an updated Level 1 free demo on itch.io and Steam to gather feedback on the normal difficulty. Achievements will be disabled.
addedOctober 7, 2022: Initial release on Steam/Steam Deck addressing feedback and patches from itch.io release. We also plan on reaching out to curators and having a new trailer around this period. (Steam codes will be provided to backers on the Early Bird Tier/"The Game" and above.). The ability to receive achievements will be enabled on this date.
changedLate 2022-Early 2023: Initial release on Xbox platforms/Xbox/Microsoft Store

Hi all! Producer Grover here, I have some additional updates for Spellbearers in this summer update!

We have a Steam Release Date! (Also updated Timelines)

October 7th, 2022 on Steam - Save the date!

Last week, Gerren and I finished taking all of the footage for the upcoming release trailer and up until this date, we will be working on polishing and testing various aspects of the game and Jessica is working on the final trailer to be shown later this summer.

Here is an updated timeline on where we stand:

Late July 2022: Soft launch / Initial "Beta Test" release on itch.io platform (itch.io codes will be provided to backers on the Early Bird Tier/"The Game" and above.) - This will include an updated Level 1 free demo on itch.io and Steam to gather feedback on the normal difficulty. Achievements will be disabled.

October 7, 2022: Initial release on Steam/Steam Deck addressing feedback and patches from itch.io release. We also plan on reaching out to curators and having a new trailer around this period. (Steam codes will be provided to backers on the Early Bird Tier/"The Game" and above.). The ability to receive achievements will be enabled on this date.

Late 2022-Early 2023: Initial release on Xbox platforms/Xbox/Microsoft Store

2023/Future: Focusing on PlayStation versions

TBA: Research other possible platforms for Spellbearers release

Implementing Changes to the Player HUD and Changes to Bosses:

In the last development log, we mentioned how some information was difficult to understand for the players. What did the diamonds mean near the characters? In the last development update, I shared a mockup by Jessica on how the new UI would be implemented. I would like to share the final HUD that will be presented in-game! See below:

We'll be moving forward with using chevrons for speed boost buffs. And as you can see in the second screenshot, we've made the decision to implement a Health Bar for all bosses. The boss health bar will only be visible in Easy and Normal modes of Spellbearers, so players looking for an additional challenge will have to deal with the bosses without any help! Good luck!

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Some Upcoming Conventions for our Games We will be at the Mega Bit Game Expo showing Spellbearers, Selatria, and another game being developed by CSUSB alumni Star Rider in Simi Valley (Los Angeles) in September! Please come check it out if you're in the area! https://megabitgameexpo.com/

We will also be at Sin City Anime November 18th-20th showing Spellbearers and Selatria as well in Las Vegas! Please come and say hi! https://www.sincityanime.com/

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On a Whim! Podcast We do a weekly podcast show where we talk about the development of our games and other news going on in the game industry and other topics! Check it out on Spotify or wherever you get your podcasts. We put out a new episode weekly. https://open.spotify.com/show/6PxQYVO7zbJfNx9nmzAcVc?si=f8a1b8bfc2484cd9

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Thanks for your continued support! Be sure to follow us on Facebook, Twitter, Twitch, and join our Discord!

Grover Wimberly IV

Producer of Spellbearers

Source

Steam News / 2 July 2022

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