Full notes
Full Spell Slingin' Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Spell Slingin' Tower Defense changes
7.0"take 2"4 apr 2024
levels will now start just before the first wave begins instead of having a 1 wave intermission time beforehand.
the same amount of mana will be gained as normal
the original intent was to provide players with prep time, but the ability to pause just makes it a time waster.
gem color calculations have been reworked
there should now be more color variety with a more consistent look, as well as giving more information on a gem.
many graphical assets have been given a full rework.
this includes the enemies, projectiles, and map elements
adjusted the map menu music
shifts when in more menus than just settings.
adjusted the in game music
danger should be more apparent now.
added a new spell - coin flip
randomly picks either the next or the spell after the next, and casts it.
default settings have changed
hit radius display disabled by default
balance change: Mana Leach
will no longer exceed your maximum mana.
added 2 new (similar) achievements
added some more sound effects
there's now a victory fanfare. yes, this did not exist before. also some others like losing mana and losing the level, too.
adjusted speed control hotkey
should feel more consistent to use
changed the app icon
now more distinct and also not just a shape.
you may still see the old icon if you are on windows due to caching of application icons.
updated localization files.
update feito nos arquivos da localização.
Source
Changelog.gg summarizes and formats this update. How we read updates.
