Full notes
Full Speedy Gun Savage update
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Repeated intro
Hello Players Major Update 1 is live. Almost a month has passed since the launch of Speedy Gun Savage in Early Access. During this period we've interacted with our players, collected feedback and have addressed them in the game.
What changed
- Fixes
- Gameplay
- UI and audio
Speedy Gun Savage changes
After recovering from the blow of Covid-19 we've resumed our work and are producing full throttle now. The new update majorly includes following:
Haptics
Improved Audio
We hope that this will add into the experience and show our passion for the game.
We had received feedback on audio fx and we've taken that into consideration and have improved by adding up on spatial audio and stuff which will improve the existing experience.
We have included haptics in this one as we wanted to synchronize and make haptics feel as good as the shots you're firing from the guns.
Patch Notes:
Added Haptic feedback on shooting
Improved spatial audio
Added more attenuators to improve experience
Demons now give you critical score
Skeletons don't attack from behind when on cart
(Fix) If you die on zipline it no longer gives you scrolling game over screen
(Fix) No more zombie skeletons, at times skeletons would attack you even after dying in cave cart level
(Fix) Rare collision issue, player character would rarely get stuck in checkpoint in scifi level
(Balancing Update) Boss fights now have both the pickups
We'll keep working and adding new features in the game.
Cheers! Team Gamitronics
Join us on Discord: https://discord.gg/cCyrbbSXxa
Source
Changelog.gg summarizes and formats this update. How we read updates.
