Full notes
Full Speedway Ringer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
Speedway Ringer changes
Dynamic track model sensitivity has been reduced significantly to avoid the feeling of plowing when the track gets hot
Added the ability to spawn after missing the grid from pit road (you won't receive a UI though, we'll work on fixing that.)
Increased grid countdown from 15 to 30 seconds
You can now spawn on the grid after the countdown from 5 starts. I'm face palming as I type this.
Created the ability to flip your car back over your car by hitting Y on Xbox (top face button) or F on the keyboard. You can do this once every 4 seconds. Otherwise people fly 5000 feet into the air when the spam it (might be fun).
Netcode should use more interpolation, so you should see far less lag and smoother movement for cars.
Updated network smoothing - if cars are in the incorrect position on track, they should more smoothly correct back to their last known position.
Slightly adjusted horsepower
Slightly adjusted tire grip
Slightly adjusted maximum slip angle (the car will skew slightly less in the corners)
Adjusted camera angle slightly (closer to the car, less lag, smaller FOV)
Changed how sessions are destroyed when a server goes offline, and when a driver leaves a session. This should cause fewer issues when refreshing the server browser and having old sessions appear when they are no longer online. I'm not sure if this is going to entirely fix the issue, but we'll get this fixed 100% soon
Source
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