Update log
Full SpeedRunners update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
The Open Playtest Is Here!
If you've previously signed up for participation, check your inbox for an email with instructions. If you haven't signed up, do so right now on the sequel's Steam page! Please keep in mind that we will be inviting players in waves (meaning not everyone at once), so if you weren't in the first wave, please be patient: your email should arrive shortly.
SpeedRunners 2 is a perfect game to play with your friends. When you receive that invitation by email, you'll be able to invite up to three buddies to run with you, so make sure to do that!
Now, it's a time for a very important disclaimer: This is the first version of SpeedRunners 2 we are sharing with the public, so everything is subject to change as we keep developing the game; so please forgive us at least some of the bugs and issues you might encounter! We wholeheartedly believe that the gameplay of SpeedRunners is timeless and unique, and we want the sequel to be attractive and accessible for new players while at the same time keeping all the little things that made SpeedRunners special for players who have known and loved it for a long time. We are going to carefully consider all your feedback (which you can fill in this form or share in our Discord or on Steam forums), and work hard on the game to make it live up to all expectations. For the Open Playtest, most of the familiar modes would be available, while at the same time, we are introducing a couple of brand new modes that we always wanted to do for SpeedRunners 1, but weren't able to due to engine/netcode limitations. Let's go into more detail on that.
NEW MODES
🏆 Tournament Mode: an ultimate SpeedRunners battle royale! 64 contenders and only one champion. Make your way from the Round of 16 to the Finals, outrun others, and come out on top.
🏃 8-Players Mode: Online casual competition for up to 8 people, chaotic but very fun!
We would appreciate it if you tried out these new modes and shared your feedback with us. Now, let us review the classic stuff that already made its way to the playtest.
CLASSIC MODES
🥇 Ranked: Earn points & climb the ranks.
🚀 Quick Match: Outrun other players in casual best-of-three runs.
🎮 Local Versus: Ruin your relationship with friends in couch multiplayer.😬 You can also train against bots of varying difficulty in this mode.
🚪 Custom Lobby: Create your own public or private lobby or join an existing one.
🎯 Practice mode for solo runs and training. There's a basic tutorial for first-timers and a selection of advanced tutorials to teach you complex techniques.
RUNNERS
Let us be clear: we think all the runners from the original game are awesome. Your favorites will be coming back and eventually getting their spotlight. Still, we had to prioritize it. So, for our Open Playtest, here's what you're getting:
SpeedRunner
Cosmonaut Comrade
Hothead
Moonraker
Unic
Surprise! A wild Maneki Neko appears!
Yes, she has definitely changed. We've given her a new look to match the sequel's upgraded visuals and vibe, so it's safe to say that's Maneki Neko 2.0 for you right there! Let us know what you think about the new design in the comments.
MAPS
Eventually, our goal is to bring all of the most
Source
