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Steam News5 April 201610y ago

Release Date announced! April 19th

SpeedRunners is sprinting out of Early Access on April 19th! We're proud to announce today that SpeedRunners will see its full release on April 19th, only two weeks from now!

Full notes

Full SpeedRunners update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Performance
  • Compatibility
  • Store
  • Events
  • Gameplay
addedSpeedRunners is sprinting out of Early Access on April 19th!We're proud to announce today that SpeedRunners will see its full release on April 19th , only two weeks from now! It's been a long and incredible journey since we released the first beta build back in 2013. Now, over 50 updates and 2 years later, we're finally at a point where we can confidently call the game finished. When the game first entered Early Access, we had no idea how much the game would take off - or that we would be working on it for such a long time. It was a humble prototype back then - fun and playable, but filled with game-breaking crashes and many exploitable bugs. With hard work, dedication and a lot of helpful feedback, it slowly expanded it into a highly competitive game (an official eSport even!) that sold over a million units. The process has been amazing, thanks to you; the wonderful community we've come across here on the Steam forum <3 <3 <3 Now, the full release won't be just another small update. We've got a couple cool new features lined up for you.
changedMac & LinuxAlong with the full release, the game will also be available on Mac and Linux. It's all the same codebase, which means there's full cross-platform support. So Mac and Linux players can play with each other, as well as with PC players. We've been running a beta for this the past few weeks, and it looks like the game runs smoothly on these platforms, so yay, finally! Full Mac and Linux support!
addedCustom TrailsThis is a big feature, that we've been working on in secret for quite some time. In the full release, you'll be able to design, upload, share and even sell your own custom speed trails! Here's an example of one that I made: Ever since we introduced the first trails on handicapped characters and as a reward for winning the ESL tournament, people have been super excited about getting their own trails. Some even went as far as hacking the game to get their own custom trails in. Well, this is no longer necessary, as we've built an full-fledged trail editor just for you! This editor allows you to create the most outrageous, fun, fancy and sweet-looking trails you can imagine. You can create layers, use your own artwork and even add particle effects! Here's another that I made, just for fun: Once you're happy with the trail you've created, you can submit it to the community for curation. If it's accepted, other players will be able to buy it from the steam store, and you'll get a portion of the revenue!
addedSingleplayer campaignWe've created a new campaign mode, which dives into the backstory of some of the beloved SpeedRunners characters. It's a Mario Kart-style campaign, in which you play against bots of various difficulty levels in a tournament setting. We hope this will be a fun addition for new players, where they can safely learn the tricks of the game. For those of you who have already logged hundreds of hours online, it shouldn't be much of a challenge to beat the bots and unlock 4 new hand-drawn comics, centered around Moonraker, Gil, Buckshot and the Falcon's struggles in New Rush City.
addedTwitch BettingFinally, we added a feature for twitch-streamers, which allows viewers to bet on the outcome of your matches. We've previewed this

SpeedRunners changes

  • Competitivemode
addedWe're proud to announce today that SpeedRunners will see its full release on April 19th , only two weeks from now! It's been a long and incredible journey since we released the first beta build back in 2013. Now, over 50 updates and 2 years later, we're finally at a point where we can confidently call the game finished. When the game first entered Early Access, we had no idea how much the game would take off - or that we would be working on it for such a long time. It was a humble prototype back then - fun and playable, but filled with game-breaking crashes and many exploitable bugs. With hard work, dedication and a lot of helpful feedback, it slowly expanded it into a highly competitive game (an official eSport even!) that sold over a million units. The process has been amazing, thanks to you; the wonderful community we've come across here on the Steam forum <3 <3 <3 Now, the full release won't be just another small update. We've got a couple cool new features lined up for you.
changedAlong with the full release, the game will also be available on Mac and Linux. It's all the same codebase, which means there's full cross-platform support. So Mac and Linux players can play with each other, as well as with PC players. We've been running a beta for this the past few weeks, and it looks like the game runs smoothly on these platforms, so yay, finally! Full Mac and Linux support!
addedThis is a big feature, that we've been working on in secret for quite some time. In the full release, you'll be able to design, upload, share and even sell your own custom speed trails! Here's an example of one that I made: Ever since we introduced the first trails on handicapped characters and as a reward for winning the ESL tournament, people have been super excited about getting their own trails. Some even went as far as hacking the game to get their own custom trails in. Well, this is no longer necessary, as we've built an full-fledged trail editor just for you! This editor allows you to create the most outrageous, fun, fancy and sweet-looking trails you can imagine. You can create layers, use your own artwork and even add particle effects! Here's another that I made, just for fun: Once you're happy with the trail you've created, you can submit it to the community for curation. If it's accepted, other players will be able to buy it from the steam store, and you'll get a portion of the revenue!
addedWe've created a new campaign mode, which dives into the backstory of some of the beloved SpeedRunners characters. It's a Mario Kart-style campaign, in which you play against bots of various difficulty levels in a tournament setting. We hope this will be a fun addition for new players, where they can safely learn the tricks of the game. For those of you who have already logged hundreds of hours online, it shouldn't be much of a challenge to beat the bots and unlock 4 new hand-drawn comics, centered around Moonraker, Gil, Buckshot and the Falcon's struggles in New Rush City.
addedFinally, we added a feature for twitch-streamers, which allows viewers to bet on the outcome of your matches. We've previewed this

SpeedRunners is sprinting out of Early Access on April 19th!

We're proud to announce today that SpeedRunners will see its full release on April 19th, only two weeks from now! It's been a long and incredible journey since we released the first beta build back in 2013. Now, over 50 updates and 2 years later, we're finally at a point where we can confidently call the game finished. When the game first entered Early Access, we had no idea how much the game would take off - or that we would be working on it for such a long time. It was a humble prototype back then - fun and playable, but filled with game-breaking crashes and many exploitable bugs. With hard work, dedication and a lot of helpful feedback, it slowly expanded it into a highly competitive game (an official eSport even!) that sold over a million units. The process has been amazing, thanks to you; the wonderful community we've come across here on the Steam forum <3 <3 <3 Now, the full release won't be just another small update. We've got a couple cool new features lined up for you.

Mac & Linux

Along with the full release, the game will also be available on Mac and Linux. It's all the same codebase, which means there's full cross-platform support. So Mac and Linux players can play with each other, as well as with PC players. We've been running a beta for this the past few weeks, and it looks like the game runs smoothly on these platforms, so yay, finally! Full Mac and Linux support!

Custom Trails

This is a big feature, that we've been working on in secret for quite some time. In the full release, you'll be able to design, upload, share and even sell your own custom speed trails!

Here's an example of one that I made

Ever since we introduced the first trails on handicapped characters and as a reward for winning the ESL tournament, people have been super excited about getting their own trails. Some even went as far as hacking the game to get their own custom trails in. Well, this is no longer necessary, as we've built an full-fledged trail editor just for you! This editor allows you to create the most outrageous, fun, fancy and sweet-looking trails you can imagine. You can create layers, use your own artwork and even add particle effects!

Here's another that I made, just for fun

Once you're happy with the trail you've created, you can submit it to the community for curation. If it's accepted, other players will be able to buy it from the steam store, and you'll get a portion of the revenue!

Singleplayer campaign

We've created a new campaign mode, which dives into the backstory of some of the beloved SpeedRunners characters. It's a Mario Kart-style campaign, in which you play against bots of various difficulty levels in a tournament setting. We hope this will be a fun addition for new players, where they can safely learn the tricks of the game. For those of you who have already logged hundreds of hours online, it shouldn't be much of a challenge to beat the bots and unlock 4 new hand-drawn comics, centered around Moonraker, Gil, Buckshot and the Falcon's struggles in New Rush City.

Twitch Betting

Finally, we added a feature for twitch-streamers, which allows viewers to bet on the outcome of your matches. We've previewed this

Source

Steam News / 5 April 2016

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