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Steam News14 January 201610y ago

Update r48 - bugfixes!

We've focused our attention these last two weeks on fixin' bugs and polishing the game. The result is r48, available now, which fixes a lot of minor issues that have been lingering for too long.

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What changed

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  • UI and audio
addedWe've focused our attention these last two weeks on fixin' bugs and polishing the game. The result is r48, available now, which fixes a lot of minor issues that have been lingering for too long. For instance, respawning is a lot better now; there should be no more mid-air or on-slope respawns that lead to cheap kills. The fireball code has also been re-written, which should make it behave a lot more consistent. We've also taken a look at performance . If you were having issues with the framerate before, it should hopefully run a bit smoother. You can now also set the graphics quality to 'low' in the options menu. This should have a noticable effect in "problem maps" Metro, Library, Warehouse, Factory and Plaza, as well as when rendering boost trails. Please let us know if this setting increases your framerate! Finally, we've made another attempt at fixing the mid-game join lag . Let us know if it still happens after this update! It's very difficult for us to reproduce it, so any help in testing is appreciated. That's it for now! We hope you'll enjoy these updates and feel free to read the full changelog here: http://steamcommunity.com/app/207140/discussions/2/598199244892373717/ Happy running! -Casper

SpeedRunners changes

addedWe've focused our attention these last two weeks on fixin' bugs and polishing the game. The result is r48, available now, which fixes a lot of minor issues that have been lingering for too long. For instance, respawning is a lot better now; there should be no more mid-air or on-slope respawns that lead to cheap kills. The fireball code has also been re-written, which should make it behave a lot more consistent. We've also taken a look at performance . If you were having issues with the framerate before, it should hopefully run a bit smoother. You can now also set the graphics quality to 'low' in the options menu. This should have a noticable effect in "problem maps" Metro, Library, Warehouse, Factory and Plaza, as well as when rendering boost trails. Please let us know if this setting increases your framerate! Finally, we've made another attempt at fixing the mid-game join lag . Let us know if it still happens after this update! It's very difficult for us to reproduce it, so any help in testing is appreciated. That's it for now! We hope you'll enjoy these updates and feel free to read the full changelog here: http://steamcommunity.com/app/207140/discussions/2/598199244892373717/ Happy running! -Casper

We've focused our attention these last two weeks on fixin' bugs and polishing the game. The result is r48, available now, which fixes a lot of minor issues that have been lingering for too long. For instance, respawning is a lot better now; there should be no more mid-air or on-slope respawns that lead to cheap kills. The fireball code has also been re-written, which should make it behave a lot more consistent. We've also taken a look at performance. If you were having issues with the framerate before, it should hopefully run a bit smoother. You can now also set the graphics quality to 'low' in the options menu. This should have a noticable effect in "problem maps" Metro, Library, Warehouse, Factory and Plaza, as well as when rendering boost trails. Please let us know if this setting increases your framerate! Finally, we've made another attempt at fixing the mid-game join lag. Let us know if it still happens after this update! It's very difficult for us to reproduce it, so any help in testing is appreciated. That's it for now! We hope you'll enjoy these updates and feel free to read the full changelog here: http://steamcommunity.com/app/207140/discussions/2/598199244892373717/ Happy running! -Casper

Source

Steam News / 14 January 2016

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