Full notes
Full SpeedRunners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Balance
SpeedRunners changes
Biggest SpeedRunners Update To Date
Today we released r40, the biggest SpeedRunners content update to date. The discussion about this update has been going on for months on the forums. We felt like SpeedRunners was missing long-term goals, and was getting overwhelming with the amount of content.
Ranked is now locked for new players
We also didn't want players to join ranked without understand the game's mechanics in-depth, and learning the maps. Add the increasing amount of designed characters, and we had a problem. The solution was to create an XP System. Now new players will start off with most of the content locked, including weapons, characters, and maps. Ranked will also be locked until Level 5.
You level up and unlock content gradually
As you level up, you will unlock all this content, and more. The idea is to have a full story unfold as you level up, told through comic books. These will come in later. Today's update is a first pass on the XP System, so things may get tweaked. Existing players who want to try to level up from Level 0 now can erase their progress in the options menu. Don't worry though, there's plenty of new stuff added to the game.
Not the full update log
New loading screen lines
Added Romanian translation
Bug fixes
Added like 50 new characters if you count alternate colors
Added an XP system
There's more stuff for you to discover yourself
Price Increase Coming June 1st
In line with this huge content update, we will also be increasing the price of SpeedRunners to $14.99 on June 1st.
XP Progression Needs Your Feedback!
Please give us feedback on the progression of unlocks. These are things we need to tweak as we go.
Source
Changelog.gg summarizes and formats this update. How we read updates.
