Full notes
Full SpeedRunners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Server
- Workshop
- Fixes
SpeedRunners changes
Technically it is r31.5 -- everything from r31 is now live, along with a few additional changes, such as graphics options in settings, pause screen having control setup, and some bahhhh. Full update log:
The prototype level is now the Zoo level.
Small level updates, details here: https://www.youtube.com/watch?v=TyJv0LyxvWo
Updates on Buckshot's, 招き猫 and Gil's animation.
Fireballs can now be thrown when walking up on slopes.
Fireballs are now moving at the same speed no matter which direction you throw them.
Fireballs now have a slightly lower collision box.
DoubleJumping after a superboost doesn't make you lose your speed anymore.
Added a 'wrong way' indicator.
Added a 'no item' game option.
Network rerouting. The game now sends messages through other players if that turns out to be faster (or the only way to reach them). This should in turn fix a bunch of in-game issues.
Fix: the jittery motion during swinging for some players.
Fix: laser sliding.
There are graphics options in the options menu now (note: resolution, vsync or windowed settings the steam game launch options overrule the graphics options in the options menu. This may be a good time to remove the graphics options from the steam game launch options.)
The last item on the workshop levels list can now be selected.
AI volumes are now triggerable.
Many updates on the level editor.
Many smaller updates and fixes.
Up to 1 goat per match
Controls can now be changed during the game.
Fixed the swing knockback glitch.
Fixed checkpoints in some levels.
Source
Changelog.gg summarizes and formats this update. How we read updates.
