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Steam News25 September 201411y ago

How many years was spent in SpeedRunners?

Fun fact. You guys cumulatively spent 162 years in SpeedRunners. Here's an infrographic we came up with while snooping through the Steam stats: Meanwhile this weekend Gert-Jan and Luke are at EGX London.

Full notes

Full SpeedRunners update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
changedWhat we're working on...Back here in the Netherlands we are working on a large update, and the work just keeps on piling up. Wouter is still working on the gravity volumes and some other things -- like getting graphics settings into the game, he's getting the grip of it. Tom and Matthijs are doing tons of animation/character design work. Some of the stuff we already shared on Twitter:
addedWhat we're working on...There's much more in the works. We got one large content update planned for the first week of October, and another one for mid-October. This presents several problems which me & Casper have been trying to solve. Main one is that if we add more characters, it becomes an issue when you want to select them. The current UI is fine for up to 6 characters, but when you go over 10 - you get a panic attack after scrolling through all of them, trying to find your favorite. So we're working on that.

SpeedRunners changes

changedBack here in the Netherlands we are working on a large update, and the work just keeps on piling up. Wouter is still working on the gravity volumes and some other things -- like getting graphics settings into the game, he's getting the grip of it. Tom and Matthijs are doing tons of animation/character design work. Some of the stuff we already shared on Twitter:
addedThere's much more in the works. We got one large content update planned for the first week of October, and another one for mid-October. This presents several problems which me & Casper have been trying to solve. Main one is that if we add more characters, it becomes an issue when you want to select them. The current UI is fine for up to 6 characters, but when you go over 10 - you get a panic attack after scrolling through all of them, trying to find your favorite. So we're working on that.

Fun fact. You guys cumulatively spent 162 years in SpeedRunners. Here's an infrographic we came up with while snooping through the Steam stats: Meanwhile this weekend Gert-Jan and Luke are at EGX London. If you're in the Rezzed area, stop by!

What we're working on...

Back here in the Netherlands we are working on a large update, and the work just keeps on piling up. Wouter is still working on the gravity volumes and some other things -- like getting graphics settings into the game, he's getting the grip of it. Tom and Matthijs are doing tons of animation/character design work. Some of the stuff we already shared on Twitter:

There's much more in the works. We got one large content update planned for the first week of October, and another one for mid-October. This presents several problems which me & Casper have been trying to solve. Main one is that if we add more characters, it becomes an issue when you want to select them. The current UI is fine for up to 6 characters, but when you go over 10 - you get a panic attack after scrolling through all of them, trying to find your favorite. So we're working on that.

Source

Steam News / 25 September 2014

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