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Steam News16 September 201411y ago

Updates, r31, EGX, TGS, New People, Youtubers

Hi everyone! I wanted to take a moment and talk about the current state of SpeedRunners and where it's going in the coming months. Most important thing - upcoming level changes to classic levels! https://www.youtube.

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Full SpeedRunners update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Server
changedEGX RezzedPart of the team is going to London next week to showcase SpeedRunners at EGX Rezzed. We will continue doing the tinyQuest there, so make sure to collect ALL THE CARDS!
addedNew developer on the DoubleDutch team!The DoubleDutch Team has a new full-time developer on board! Wouter is now working on something Casper came up with during Gamescom - flipped gravity volumes. So you can drop a volume in the level editor that flips the gravity. This bring the total team to 6 people. Casper - game & level design Gert-Jan - everything code, network & magic related Wouter - more code Alex (me) - production/marketing Tom - character design, animation Matthijs - 3D animation (newest characters are animated in 3D and exported to 2D sprites) We're also working on a deal with an external 2D animation studio to speed up the process with new characters. Right now the plan is for the Lets Player Youtube Pack to be a separate thing you buy and we donate the proceeds from that to charity. In regards to actual in-game characters - we are still debating how that gets into the game. *backflips out of announcement*

SpeedRunners changes

changedPart of the team is going to London next week to showcase SpeedRunners at EGX Rezzed. We will continue doing the tinyQuest there, so make sure to collect ALL THE CARDS!
addedThe DoubleDutch Team has a new full-time developer on board! Wouter is now working on something Casper came up with during Gamescom - flipped gravity volumes. So you can drop a volume in the level editor that flips the gravity. This bring the total team to 6 people. Casper - game & level design Gert-Jan - everything code, network & magic related Wouter - more code Alex (me) - production/marketing Tom - character design, animation Matthijs - 3D animation (newest characters are animated in 3D and exported to 2D sprites) We're also working on a deal with an external 2D animation studio to speed up the process with new characters. Right now the plan is for the Lets Player Youtube Pack to be a separate thing you buy and we donate the proceeds from that to charity. In regards to actual in-game characters - we are still debating how that gets into the game. *backflips out of announcement*

Hi everyone! I wanted to take a moment and talk about the current state of SpeedRunners and where it's going in the coming months.

Most important thing - upcoming level changes to classic levels!

https://www.youtube.com/watch?v=TyJv0LyxvWo&list=UUHLuN_JL66bD8fdJWmQ-gNw Casper walks us through some important changes in SS Royale, Library, and Factory.

Tokyo Game Show

Casper just took off to Tokyo to showoff SpeedRunners as part of Sense of Wondernight. I hear he has some T-Shirts with him :)

EGX Rezzed

Part of the team is going to London next week to showcase SpeedRunners at EGX Rezzed. We will continue doing the tinyQuest there, so make sure to collect ALL THE CARDS!

October Lets Player Update Inbound

The artistic part of the team is now working on a Lets Player character pack. During PAX Prime we teamed up with Polaris to get Youtube celebrities to play SpeedRunners together, and we are getting them into the game as characters. The idea is that we want to raise money for cancer research, in light of my cancer fight 10 years ago, and TotalBiscuit's recent encounter. Screw cancer!

r31 still in testing

We're still holding off releasing r31. The $6.5k Gfinity Cup is still on-going and it feels very bad to accidentally break the game during arguably our kickstart into the E-Sports scene.

New developer on the DoubleDutch team!

The DoubleDutch Team has a new full-time developer on board! Wouter is now working on something Casper came up with during Gamescom - flipped gravity volumes. So you can drop a volume in the level editor that flips the gravity. This bring the total team to 6 people. Casper - game & level design Gert-Jan - everything code, network & magic related Wouter - more code Alex (me) - production/marketing Tom - character design, animation Matthijs - 3D animation (newest characters are animated in 3D and exported to 2D sprites) We're also working on a deal with an external 2D animation studio to speed up the process with new characters. Right now the plan is for the Lets Player Youtube Pack to be a separate thing you buy and we donate the proceeds from that to charity. In regards to actual in-game characters - we are still debating how that gets into the game. *backflips out of announcement*

Source

Steam News / 16 September 2014

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