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Steam News4 June 201412y ago

Status of Level Editor and User Levels

At the time of writing this post, there are almost 2,000 levels in the SpeedRunners Steam Workshop. Dare I say holy crap? We recently satdown to play some of them.

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Full SpeedRunners update

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What changed

0 fixes0 additions1 change0 removals
  • Workshop
changedAt the time of writing this post, there are almost 2,000 levels in the SpeedRunners Steam Workshop. Dare I say holy crap? We recently satdown to play some of them. Even though we played for several hours, FRAPS crashed after 15 minutes, but to give you an idea: https://www.youtube.com/watch?v=5tuHexBeVHo We encourage everyone to join in and try the level editor. Some of the levels are getting very close to the official ones, and others do crazy things we would never think of. We do recognize the current issue with selecting levels to play - it's impossible to do so without a controller, the flow isn't optimal.

SpeedRunners changes

changedAt the time of writing this post, there are almost 2,000 levels in the SpeedRunners Steam Workshop. Dare I say holy crap? We recently satdown to play some of them. Even though we played for several hours, FRAPS crashed after 15 minutes, but to give you an idea: https://www.youtube.com/watch?v=5tuHexBeVHo We encourage everyone to join in and try the level editor. Some of the levels are getting very close to the official ones, and others do crazy things we would never think of. We do recognize the current issue with selecting levels to play - it's impossible to do so without a controller, the flow isn't optimal.

At the time of writing this post, there are almost 2,000 levels in the SpeedRunners Steam Workshop. Dare I say holy crap? We recently satdown to play some of them. Even though we played for several hours, FRAPS crashed after 15 minutes, but to give you an idea: https://www.youtube.com/watch?v=5tuHexBeVHo We encourage everyone to join in and try the level editor. Some of the levels are getting very close to the official ones, and others do crazy things we would never think of. We do recognize the current issue with selecting levels to play - it's impossible to do so without a controller, the flow isn't optimal.

Call for feedback. Please let us know how you would like to access user levels in the comments below.

Bonus - our thoughts on non-lethal spikes in a long post on the tinyBuild blog

Source

Steam News / 4 June 2014

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