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Steam News27 May 201412y ago

r25: Massive Map Update, Spikes are Non-Lethal

A massive update went live today. It includes visuals and layout changes for 4 maps, and a game-changing update to spikes - they are no longer lethal.

Full notes

Full SpeedRunners update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes4 removals
  • Maps
  • Gameplay
  • Balance
addedA massive update went live today. It includes visuals and layout changes for 4 maps, and a game-changing update to spikes - they are no longer lethal. We spent some time playing user-generated levels and watching lets play videos, and realized just how brutal spikes can be on new players. There's no way to know they're coming if you're in front. Here are the changes:
removedSpikesno longer kill you
removedSpikesno longer running in front gets you blindly killed
changedSpikesIf you were running in the front and hit a spike, odds are you will lose your lead. If you're running behind and hit a spike, you have a slim chance to recover. It feels much more satisfying (and controller-gripping) to have a chance to recover. What do you guys think?
addedTheme ParkAdded a cannon-boost pad before the big jump and the carousel swing, it shoots you up
addedTheme ParkAdded an upwards facing boost tunnel at the end of big jump, so people don't fall down

SpeedRunners changes

addedA massive update went live today. It includes visuals and layout changes for 4 maps, and a game-changing update to spikes - they are no longer lethal. We spent some time playing user-generated levels and watching lets play videos, and realized just how brutal spikes can be on new players. There's no way to know they're coming if you're in front. Here are the changes:
removedno longer kill you
removedno longer running in front gets you blindly killed
changedIf you were running in the front and hit a spike, odds are you will lose your lead. If you're running behind and hit a spike, you have a slim chance to recover. It feels much more satisfying (and controller-gripping) to have a chance to recover. What do you guys think?
addedAdded a cannon-boost pad before the big jump and the carousel swing, it shoots you up

A massive update went live today. It includes visuals and layout changes for 4 maps, and a game-changing update to spikes - they are no longer lethal. We spent some time playing user-generated levels and watching lets play videos, and realized just how brutal spikes can be on new players. There's no way to know they're coming if you're in front. Here are the changes:

Spikes

  • no longer kill you

  • you bounce forward and get stunned for a second

  • no longer running in front gets you blindly killed

If you were running in the front and hit a spike, odds are you will lose your lead. If you're running behind and hit a spike, you have a slim chance to recover. It feels much more satisfying (and controller-gripping) to have a chance to recover. What do you guys think?

Map updates!

Theme Park

  • Redesigned the full right section (not many people were taking the far-right route)

  • Added a cannon-boost pad before the big jump and the carousel swing, it shoots you up

  • Added an upwards facing boost tunnel at the end of big jump, so people don't fall down

  • Redesigned section after the big jump

Factory

  • Tweaked bottom dual-tunnel section

  • Removed the big wall of death at right section, replaced with a more forgiving boost-tunnel that shoots you up

Night Club

(previous prototype level)

  • Now looks like a nightclub! Complete with a DJ and VIP lounge. Can you get into the VIP lounge?!

  • Bottom left section changed to include a boost-tunnel that opens if someone triggers a lever

Silo

(previous prototype level)

  • Now looks like a Silo! What do you think of the visuals?

  • Removed triggerable saws

Powerplant

  • Changed the right part of the map

  • Changed the missile for a boost-tunnel

  • Made the part after windmills more fluid

Bonus Video

Playtesting the updates, featuring Casper, Gert-Jan, Tom, Alex, and Matthijs as the camerman. https://www.youtube.com/watch?v=YrI_QNip4L8

What do you guys think of Spikes not being lethal and the level updates?

Official feedback thread

Source

Steam News / 27 May 2014

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