Full notes
Full SpeedRunners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
SpeedRunners changes
A massive update went live today. It includes visuals and layout changes for 4 maps, and a game-changing update to spikes - they are no longer lethal. We spent some time playing user-generated levels and watching lets play videos, and realized just how brutal spikes can be on new players. There's no way to know they're coming if you're in front. Here are the changes:
Spikes
no longer kill you
you bounce forward and get stunned for a second
no longer running in front gets you blindly killed
If you were running in the front and hit a spike, odds are you will lose your lead. If you're running behind and hit a spike, you have a slim chance to recover. It feels much more satisfying (and controller-gripping) to have a chance to recover. What do you guys think?
Map updates!
Theme Park
Redesigned the full right section (not many people were taking the far-right route)
Added a cannon-boost pad before the big jump and the carousel swing, it shoots you up
Added an upwards facing boost tunnel at the end of big jump, so people don't fall down
Redesigned section after the big jump
Factory
Tweaked bottom dual-tunnel section
Removed the big wall of death at right section, replaced with a more forgiving boost-tunnel that shoots you up
Night Club
(previous prototype level)
Now looks like a nightclub! Complete with a DJ and VIP lounge. Can you get into the VIP lounge?!
Bottom left section changed to include a boost-tunnel that opens if someone triggers a lever
Silo
(previous prototype level)
Now looks like a Silo! What do you think of the visuals?
Removed triggerable saws
Powerplant
Changed the right part of the map
Changed the missile for a boost-tunnel
Made the part after windmills more fluid
Bonus Video
Playtesting the updates, featuring Casper, Gert-Jan, Tom, Alex, and Matthijs as the camerman. https://www.youtube.com/watch?v=YrI_QNip4L8
What do you guys think of Spikes not being lethal and the level updates?
Official feedback thread
Source
Changelog.gg summarizes and formats this update. How we read updates.
