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Steam News20 February 201412y ago

r22: SpeedRunners Level Editor Live [updated]

Hi guys! Welcome to the SpeedRunners Level Editor in r22! After a closed beta test, we are open for business with creating levels in the Workshop :) Even more good news -- everyone who participated in the closed beta wi

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Full SpeedRunners update

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What changed

0 fixes0 additions2 changes0 removals
  • Compatibility
  • Store
changedHi guys! Welcome to the SpeedRunners Level Editor in r22! After a closed beta test, we are open for business with creating levels in the Workshop :) Even more good news -- everyone who participated in the closed beta will be able to upload their locally stored levels to the Workshop! This post describes in-depth how to use the editor, both in video and text. Making SpeedRunners levels means a lot of work with lead detection, so please pay special attention to how to use that. Video tutorial by Casper & Tom: http://www.youtube.com/watch?v=2jlXPbVMpvM
changedO] Objects Toolhas skin variations in Right-Click menu

SpeedRunners changes

changedHi guys! Welcome to the SpeedRunners Level Editor in r22! After a closed beta test, we are open for business with creating levels in the Workshop :) Even more good news -- everyone who participated in the closed beta will be able to upload their locally stored levels to the Workshop! This post describes in-depth how to use the editor, both in video and text. Making SpeedRunners levels means a lot of work with lead detection, so please pay special attention to how to use that. Video tutorial by Casper & Tom: http://www.youtube.com/watch?v=2jlXPbVMpvM
changedhas skin variations in Right-Click menu

Hi guys! Welcome to the SpeedRunners Level Editor in r22! After a closed beta test, we are open for business with creating levels in the Workshop :) Even more good news -- everyone who participated in the closed beta will be able to upload their locally stored levels to the Workshop! This post describes in-depth how to use the editor, both in video and text. Making SpeedRunners levels means a lot of work with lead detection, so please pay special attention to how to use that. Video tutorial by Casper & Tom: http://www.youtube.com/watch?v=2jlXPbVMpvM

How to use the editor. Please read this carefully.

General controls:

Controls depend on which tool you have selected. For example, if you're in the tile tool, these controls will apply only to tiles, to objects, etc.

  • CTRL+Left Click = area select

  • Left Click & drag on corner of selected area = resize (applies to Volumes)

  • DELETE when area is selected = delete selected area

  • Hold CTRL while area selected = drag-copy the area

  • Right Click = bring up options

  • E and Q = switch between objects in a tool

  • "[" and "]" = switch layers

  • 1-2-3-4-5-6-7-8-9 = change brush size

  • ALT+left-click is delete, useful in the Tile tool to make tunnels

Specific tools:

[T] Tile Tool

This is used to create actual tiles. These are the things you run on. Most collidable objects are made with this tool. Useful to know is how to make slopes. Use E to get to a slope tile, and then press 1-9 (depending on the size you like) to scale it. Here using CTRL+Left Click is very useful to copy parts of slopes around. Remember that only white ceilings enable swinging, and they're part of the Tile Tool. You can also use the Tile tool in background layers.

[O] Objects Tool

These are in-game objects. Let's run through them.

  • Item Pick-Up gives you a random pick-up, respawns on a timer

  • Falltile disappears on impact and doesn't respawn

  • Boostpad gives you boost, can be flipped

  • Box is a box. You stumble over it. It respawns.

  • - has skin variations in Right-Click menu

  • Spike kills you on impact.

  • - has orientation options in Right-Click menu

  • Rocket Launcher shoots rockets that kill on impact

  • Lasers spin around, make a great light show. Also kill.

  • - has rotation options in Right-Click menu

  • Gate is a gate that you can configure to do things with Triggers

  • - you can configure it's starting and end-angle in the Right-Click menu

  • The Trigger is the area which triggers your gate to rotate. Triggers are volumes you can resize.

  • - the TriggerID must match the gate you're trying to control

[G] Graphics

Each world has it's own set of visuals, and you have full access to them. Seriously. Here is where you want to learn to use Layers (shortcuts "[" and "]"). You can replicate the visuals of any level in SpeedRunners with this tool. Drag around, scale, place objects on different layers.

[C] Checkpoints

Controls: place around with the mouse, and use ALT to connect them together. These are super important! Your levels won't run properly without Checkpoints! Checkpoints are used to determine who is in the lead in your level. Think of them as laser-distance detectors (that go through walls).

Source

Steam News / 20 February 2014

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