Full notes
Full Speedrun Academie update
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What changed
- Events
- Maps
Speedrun Academie changes
🚀 Launch Recap & Day 1 Highlights
We're beyond thrilled with how the release went! The hype around the game has been incredible, and it's great to see players getting hooked on the speedrunning loop—finding faster routes, pushing their limits, and refining their runs. Watching everyone evolve from safe paths to more advanced strats has been amazing.
A huge thank you to everyone who left a review, streamed the game, or shared their experience. Your support is pushing us to make this the best speedrunning game possible.
Day 1 Stats
Runs completed: 44
Deathless runs: 15
Perfect runs (no major mistakes): 4
Shortest average segment: Greece
Longest average segment: Crimson
Day 1 Record - Cuttyflame
Total: 2:07.296
Greece: 0:23.919
Crimson: 0:48.701
Frosty: 0:22.654
Slide: 0:32.022
Development Update We're working hard to bring a solid experience for No-Reset 6 in Montreal next week. Expect sporadic quality-of-life updates leading up to the event.
Latest Patch
Press R to reset your run
Fixed some terrain issues to prevent getting stuck (does not affect times)
Roadmap
Until March 22: Quality-of-life updates and bug fixes
After March 22: We’ll share the next phase in a dedicated community post
Thanks again for playing! Keep grinding, keep finding skips, and keep the feedback coming. Looking forward to seeing what you all achieve next.
Source
Changelog.gg summarizes and formats this update. How we read updates.
