Update history
Latest SpeedOverflow updates
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- SpeedOverflow
GameUpdate
Adjusted the talents related to the pipa and musical notes, reducing the number of notes and increasing their damage
Announcement1 changeBalance - SpeedOverflow
GameUpdate
Fixed some text errors
Announcement1 changeBalance - SpeedOverflow
GameUpdate
Greatly optimized the lag in the later stages. At least the 4090 shouldn't lag like a PowerPoint presentation now... Added new upgrade trees Gravel Engulfed, rolling stones advancing through quicksand. More gravel, and…
Announcement1 changeBalance - SpeedOverflow
Fix
Fix Some Bugs
Announcement - SpeedOverflow
GameUpdate
Attempting to Optimize Lag Issues in the Later Stages Still struggling with the issue of app crashes...
Announcement1 changeFix - SpeedOverflow
GameUpdate
Attempted to fix the issue where the game crashes after playing for an extended time Attempted to optimize the lag issue in the late game No tests conducted... Brothers, please bear with us... If there are still issues,…
Patch notes - SpeedOverflow
GameUpdate
The issue of crashes is being investigated... Those who are experiencing issues can reply to the update with details on what's happening. Energy required for Gunner's Burst: 27 => 21 Base interval for Gunner's Burst Fir…
Patch notes - SpeedOverflow
GameUpdate
Reworked the shield mechanism, replacing the previous collision slow-down. Now, colliding while sprinting will consume shields. After a period of time, the shields will automatically regenerate. Bursts and dashes will a…
Patch notes - SpeedOverflow
Game Update
Adjusted the display effects for knockback and death. Added vibration intensity adjustment in the settings.
Announcement1 changeGameplay - SpeedOverflow
Game Update
Added an illustrated handbook feature. For now, only upgrades have been done. Items and background will be added later.
Announcement1 changeGameplay - SpeedOverflow
Game Update
Swordsman Adjustments: Now invincible for 0.5 seconds when the swordsman parries. Divine Edge 1: Sword Rain cooldown time changed from 0.8, 0.6, 0.5, 0.4 seconds to 0.8, 0.6, 0.4, 0.3 seconds. Divine Edge 3: Impact loss…
Announcement1 changeGameplay - SpeedOverflow
Bug Fix
Made some UI adjustments. Now, when a new difficulty level is unlocked, it will be selected by default
Announcement1 changeUI/audio - SpeedOverflow
UI Remake
After revamping the UI, there might be some issues with the English display. Once we've fixed the main bugs, we'll update the multi-language support. RoadMap Upcoming updates will be posted on our main page. In short: W…
Store8 changesFixUI/audio - SpeedOverflow
UI remake
We've revamped the UI and will share the specific changes shortly. There might be major bugs, and if there are, we'll work diligently to fix them immediately
Store8 changesFixUI/audio - SpeedOverflow
8/3 GameUpdate
fixed a bug where the monster wouldn't turn black upon death.
Announcement1 changeFix - SpeedOverflow
7/31 Game Updates
We've significantly increased the item drop rate in high difficulty levels, although it's still somewhat based on luck... We've done some minor optimization, even though it's just a little bit... We've also fixed some b…
Store2 changesFix

