Full notes
Full Speedbreak Hyperdrive update
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What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Maps
Fixed missing textures from bridge asset in Cyber City Acts
Removed enemies that would despawn in lower route in Cyber City Act 2
Fixed some environmental details in Serene Shrine Acts
Could now view control inputs via settings menu
Adjusted jump hitbox to be lower than player hitbox to prevent issue of the player taking damage rather than defeating the enemy
Added particle effects to jump hitbox to better indicate it is active
Jump hitbox should reliable activate when jumping and hit enemies when landing on them
Reduced the distance Syrus travelled when letting go of the controls (WASD/left stick)
Tutorial prompts for ramps and slopes now state boosting amplifies how high you'll jump or launch
Boost gauge is now layered on top of the boosting tutorial prompts
Removed sky particles from Cyber City Act 0 to keep consistent with other acts
Fixed rare issue where jump pads would not activate
Increased the collision/trigger box for enemies, crystal rings, checkpoints, and extension medals to improve contact
Adjustments to enemy positions in certain acts
Minor changes to parts of certain acts
Removed or adjusted placements of flags in Clockwork County stages due to the cloth physics being able to push Syrus slightly off path
Reduced the volume on certain blade attacks during Overseer boss fight
Source
Changelog.gg summarizes and formats this update. How we read updates.
