Hey there! We have a lot of work on the game currently, as, after your feedback and playtesting we had a lot of points to talk through and think about how to approach them.
Full notes
Full Speedboat League update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there!
What changed
0 fixes4 additions2 changes0 removals
Gameplay
UI and audio
changedWe will post updates on the progress every now and then, so stay tuned.
changedWe are still focusing on changing the drift and boost mechanism for more competetive play - but, before that - we upgraded game's water and effects related to it.
addedWe now have better looking water and a wake effect on it from driving boats. It really adds up to the overall feeling during gameplay.
addedWe adjusted a bit weapons in the game - especially the 'Battering Ram' to be faster, with better start boost. It also have new, cool effects, like UI bounce and fov change when activated.
addedIn-game UI was improved for readability - deleted the bubble around minimap and added colorings to first three positions in race to distinguish them easily.
addedWe also added current speed info to the UI.
Speedboat League changes
changedWe will post updates on the progress every now and then, so stay tuned.
changedWe are still focusing on changing the drift and boost mechanism for more competetive play - but, before that - we upgraded game's water and effects related to it.
addedWe now have better looking water and a wake effect on it from driving boats. It really adds up to the overall feeling during gameplay.
addedWe adjusted a bit weapons in the game - especially the 'Battering Ram' to be faster, with better start boost. It also have new, cool effects, like UI bounce and fov change when activated.
addedIn-game UI was improved for readability - deleted the bubble around minimap and added colorings to first three positions in race to distinguish them easily.
We have a lot of work on the game currently, as, after your feedback and playtesting we had a lot of points to talk through and think about how to approach them.
We will post updates on the progress every now and then, so stay tuned.
We are still focusing on changing the drift and boost mechanism for more competetive play - but, before that - we upgraded game's water and effects related to it.
We now have better looking water and a wake effect on it from driving boats. It really adds up to the overall feeling during gameplay.
We adjusted a bit weapons in the game - especially the 'Battering Ram' to be faster, with better start boost. It also have new, cool effects, like UI bounce and fov change when activated.
In-game UI was improved for readability - deleted the bubble around minimap and added colorings to first three positions in race to distinguish them easily.