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Steam News12 December 20256mo ago

New Diorama & New Car – Major Track Builder Update

🏞️ New Diorama: ⸻ 🚗 New Car Added A new car joins the Speed Rivals garage, ready to be raced on official circuits and community-made tracks.

Full notes

Full Speed Rivals - Slot Racing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Workshop
  • Performance
added🏞️ New Diorama:
added🚗 New Car Added
addedA new car joins the Speed Rivals garage, ready to be raced on official circuits and community-made tracks. As always, it’s fully integrated into leaderboards, time trials, and competitions.
changed🛠️ Track Builder & Editor Improvements
fixedThis update includes a large number of fixes and improvements focused on stability, usability, and precision: • Improved piece connections and final segment joins • Fixed issues with banking, peraltes, and loops • Better mesh smoothing to avoid shading and visual errors • More reliable connectors and initial placement logic • Improved circuit positioning and editing modes • Pagination and navigation improvements in the local & Workshop circuit explorer • Faster piece modifier adjustments and better input handling • Multiple fixes to prevent loss of control while editing or testing circuits
changed🔧 Quality of Life & Stability

Speed Rivals - Slot Racing changes

added🏞️ New Diorama:
added🚗 New Car Added
addedA new car joins the Speed Rivals garage, ready to be raced on official circuits and community-made tracks. As always, it’s fully integrated into leaderboards, time trials, and competitions.
changed🛠️ Track Builder & Editor Improvements
fixedThis update includes a large number of fixes and improvements focused on stability, usability, and precision: • Improved piece connections and final segment joins • Fixed issues with banking, peraltes, and loops • Better mesh smoothing to avoid shading and visual errors • More reliable connectors and initial placement logic • Improved circuit positioning and editing modes • Pagination and navigation improvements in the local & Workshop circuit explorer • Faster piece modifier adjustments and better input handling • Multiple fixes to prevent loss of control while editing or testing circuits

🏞️ New Diorama:

🚗 New Car Added

A new car joins the Speed Rivals garage, ready to be raced on official circuits and community-made tracks. As always, it’s fully integrated into leaderboards, time trials, and competitions.

🛠️ Track Builder & Editor Improvements

This update includes a large number of fixes and improvements focused on stability, usability, and precision: • Improved piece connections and final segment joins • Fixed issues with banking, peraltes, and loops • Better mesh smoothing to avoid shading and visual errors • More reliable connectors and initial placement logic • Improved circuit positioning and editing modes • Pagination and navigation improvements in the local & Workshop circuit explorer • Faster piece modifier adjustments and better input handling • Multiple fixes to prevent loss of control while editing or testing circuits

Overall, building circuits is now more stable, more predictable, and more enjoyable.

🔧 Quality of Life & Stability

Dozens of internal fixes and refinements have been applied to ensure: • Fewer editor edge cases • Better behavior when creating, editing, deleting, and replaying circuits • Improved consistency across different types of tracks

This update lays the groundwork for more environments, more cars, and more community content coming next.

As always, thank you for building, racing, and sharing your tracks with us. See you on the rails 🏁

Source

Steam News / 12 December 2025

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