Full notes
Full Spectrolite update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there everyone!
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Spectrolite is out for a week now, so go grab it if you haven't already!
I hope you guys find the game exciting, and in the meantime we are still working very hard to make your experience even more enjoyable by bringing you UPDATE 1 of Spectrolite with major performance increase for lower-end PCs.
We added more graphics options, such as a Very Low graphics preset, Resolution Scaling and Level of Detail Scaling sliders to have even more control over your settings.
See the detailed changelog of UPDATE 1 here:
PERFORMANCE
Added Very Low graphics preset
Added Resolution Scale slider
Added Level of Detail slider
Adjusted lights in Sunstone final building for better performance
Adjusted particles in Sunstone final building for better performance
VARIOUS CHANGES
Added values to sliders in the menu
Added LiveSplit support
Adjusted checkpoint particle spawns
Adjusted the bass of Specter sound effects
Fixed rubble particle color
Added new yellow lamps on Sunstone
Added new objects around Sunstone smoke poster
Fixed reflection issues on Sunstone buildings
Fixed lighting issue on Sunstone end portal
Fixed issue where you couldn't jump at the end of the big slide on Sunstone
Adjusted Sun position on Kyanite
Removed Moonstone skip to the end
Fixed reflection issues on Moonstone
Adjusted a vase collision on Moonstone
Fixed not looping rain sound on Moonstone
Fixed an overlapping pillar on Serpentine
Adjusted volume of Spectrolite soundtrack
Adjusted spinning tower checkpoint on Spectrolite
Fixed lighting issue on a building on Spectrolite
Changed the color of a poster to white on Spectrolite
Fixed reflection issues on Spectrolite glass bridges
Fixed a deload issue with a broken bridge on Spectrolite
Join the Spectrolite community for discussions and speedrunning!
Source
Changelog.gg summarizes and formats this update. How we read updates.
