Full notes
Full Spectral Synergy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Maps
- Balance
Spectral Synergy changes
This is the second major beta release, with the last one being late last year.
As a note your save files will be entirely compatible between versions at this time, primarily because such a system does not currently exist.
The settings menu & control remapping have taken their leave at this time, but rest assured they will return in time. You may instead cycle through presets by clicking the cogwheel.
Otherwise, you will find a myriad of changes in this release compared to the last, some will be good and some will be bad, kindly inform me about what is bad.
As a note, the shop and blacksmith levels are unimplemented at this time, should you travel to either you make invoke the travel screen by finding the edge of the button on the top left of your screen.
This release consists primarily of bug-fixes, graphical improvements and combat polish. As a reminder, nothing you see may be final at this stage.
Feedback on overall difficulty, balance and game-play would be very welcome.
Source
Changelog.gg summarizes and formats this update. How we read updates.
