In this update4
Full notes
Full Spectral Scream update
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What changed
- UI and audio
- Gameplay
Spectral Scream changes
"Now I'm... too tired to just keep running!"
Are you tired of running away?
Now you can not only'run' but also 'hide'from the creatures.
Spectral Scream's Creature AI is being completely renewed.
The ones that chased you now see, hear, and judge.
1. Vision System Overhaul
You won't be detected simply for being close anymore!
Creatures now recognize the player's'line of sight' and 'exposure level'.
Brush past them slightly and they'll be'suspicious', face them head-on and'immediate pursuit'follows.
Sneak behind them quietly... they might not notice. (Really.)
2. Audio System Improvement
The creatures that overreacted to every sound have finally covered their ears a bit.
Now they only react to loud or repetitive sounds.
They react with a delay to door opening/closing sounds or light footsteps.
3. Stealth Gameplay Available
Now hiding is also a strategy.
Behind pillars, inside cabinets, behind doors... anywhere can be your hiding spot.
New horror where survival is possible without combat, experience it yourself.
Spectral Scream's new update is coming soon.
This time, not just'fear'but'nerve-wracking tension'might overwhelm you.
Experience the upcoming evolution of stealth-based horror for yourself.
"The goal of this update was to move away from simple 'run-away horror'
and create 'observing and hiding horror'."
– Spectral Scream Development Team
Source
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