Update log
Full Species: Unknown update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Server
- Performance
- Fixes
Today, we are releasing update 0.17, an intermediate patch like the ones we plan to publish between major roadmap milestones.
This update is based on feedback shared by players. It also includes new features, adjustments, accessibility improvements, and bug fixes. Thank you to all players who reported these needs on the studio’s Discord or on the Steam Hub.
Added
New “Audio Input Device” option in the Audio settings: allows you to choose which microphone to use directly from within the game.
New personal “Blacklist” feature to block players you don’t want to play with
Please note that the game uses a peer-to-peer system for both public and private sessions: the session is hosted by the player who creates it. Each player has their own personal blacklist. There are no dedicated multiplayer servers and no global blacklist.
Players you have blacklisted will not be able to join the public sessions you create (however, they can still join a session where you are a regular participant, or a private session using a code)
You will no longer see public sessions created by players you have blacklisted
You can blacklist players you encountered in your last session via Settings > Social
If you are currently hosting the session (as captain), they will be immediately kicked
Otherwise, they will simply be added to your blacklist
When kicking a player from your session as captain (via the Crew Members menu), you can also blacklist them to prevent them from rejoining
You can view your personal blacklist and unblock players via Settings > Social
Changed
New audio plugin for voice chat
Voice chat and mute settings should behave as before, but with improved quality and fewer issues (better detection of audio devices, fewer microphone problems, higher volume)
- Small changevoice chat is now disabled during scene transitions (black screens)
This new plugin also enables the “Audio Input Device” option (see above) and will support upcoming features such as Push-to-Talk and Proximity Chat
Updated “Discord/Support” button in the main menu
Added a new “Access Support” button in the popup, which opens our “Known Issues & Solutions” document
This document provides solutions to common issues (offline mode, audio, performance, etc.) while we continue working on them
Fixed
Fixed an issue where ID_007 could sometimes teleport into the shuttle after the door was closed
Fixed an issue where clients could sometimes throw objects less far than the host
Fixed an issue where the wrong line could sometimes be highlighted in the shop menu
Fixed an issue where menu music could disappear after lowering and then increasing the master volume
Known Issues
If you encounter any issues, please check our Known Issues & Solutions page for potential fixes.
Thank you for your support and engagement around our devlogs
Sharing (even modestly) the day-to-day development of the game seems to resonate with you, and we are very happy about it. If you would like to see more behind-the-scenes content, let us know in the comments what you would like to discover. I would be happy to start integrating more photos of different development stages into my routine.
On this picture, Lohan is hunting for multiplayers issues, simulating plural players on his own machine
Guilhem (Game & UX Designer) supervising UI Design
Nola (Production Director) and Jeremy (Lead Dev)
Thank you for your suggestions
Your feedback on Discord is incredibly valuable. Thank you to everyone who takes the time to write to us, report issues, share screenshots, or suggest improvements. Even if we cannot respond to everything,
Source
