Update log
Full Species: Unknown update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Gameplay
- UI and audio
- Security
- Fixes
- Store
Today we are releasing update 0.15.0, a patch update like the ones we plan to publish between the major milestones of the roadmap.
This update is based on feedback provided by players. It also includes adjustments, accessibility improvements, and bug fixes. Thank you to all the players who shared these needs on the studio’s Discord server or on the Steam Hub!
Added
New shuttle upgrade available : add a second contrat terminal aboard
Changed
Updated UI on Personal Board main screen
Updated UX on Specimen Area main screen
Unreal Engine version upgrade (5.7). This us a huge change on our side, read the devlog about it.
Security for modding (to avoid broken game) : in lobby, players can’t be killed and weapons can’t be used
A message about modding:
We are okay with people using mods in private sessions (please always do private sessions that if you use mods), but that’s not something we can enforce right now, since we can’t chase every modding tactic out there.
We have observed that some players report encountering modded content in public matches, which can be an issue for those who want to experience the game as originally intended. To protect these players, we will introduce a light feature about building a personnal blacklist so that each player can choose to blacklist certain people from their public lobbies (as a captain, host, of a game). In the meantime, we just wanted to address this particular case that could break the lobbies. This feature may also help address other types of inappropriate behavior to keep the game safe.
Fixed
Fixed category 3 weapon could be unreachable on a table in the lab
Fixes on german translations
Fixed english typo on airlock management screen
Fixed 1 sentence in lore text of ID_007 (all languages)
Stop lab TV sounds when power is cut off
Fixed weapon could be used for a second during the fade at the end of a kill mission
Known Issues update
- Microphone audio issueswhen a Meta headset is installed on the PC (even if not plugged in when playing), the Oculus microphone takes over in the game instead of the default Windows microphone. To fix for now: disable Oculus microphone in Windows audio settings. We are working on a new audio plugin integration which will fix this.
Thank you for your suggestions
Your feedback on Discord is incredibly valuable. Thank you to everyone who takes the time to write to us, report issues, share screenshots, or suggest improvements. Even if we cannot answer everything, we do read everything, and we move forward as quickly as possible with the team we have.
If you haven’t had the chance to leave your Steam review yet, now is a great time to do it! By doing so, you help the game gain visibility among players who haven’t discovered our work yet.
Leave your Steam review on the game’s page available below.
[dynamiclink href="https://store.steampowered.com/app/2747330/Species_Unknown/"]
Thank you again for your support, your patience, and your trust. We will keep moving forward, step by step. Au revoir, the Species: Unknown team from WanadevStudio
Source
