Update log
Full Species: Unknown update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- Performance
- Balance
- Fixes
A brand-new playable quarter is available, inviting you back into Species: Unknown to explore, survive, and face new challenges. This update marks a step in the evolution of the game, with a fresh environment designed to renew the experience for both returning players and first-time explorers.
The Lab is the main focus of this update
This new area brings together elements that players have appreciated in previous zones (environmental hazards, various atmospheres…), while introducing a different area to explore. It represents the largest part of the Lab Update and is the result of several weeks (or months) of focused work by the team. As with the rest of the game, we’ve chosen to keep some aspects intentionally undisclosed, to let players discover the area at their own pace.
This release represents another step in the evolution of Species: Unknown. We’re continuing to iterate on the experience based on what we learn from players, while gradually expanding the game over time.
We’ll be back next week with a dedicated article covering the work already underway and what’s planned for the next steps.
The Lab is intended as a space for exploration
The new area is designed to be approached progressively, with situations that may vary depending on players’ choices and group dynamics. As with other zones, discovery plays an important role, and we’ve aimed to leave room for players to form their own impressions during their first sessions.
For content creators, this phase of live discovery can naturally lead to strong moments and engaging sequences to share. We’ll be joining your streams tonight with a lot of excitement to see how you react.
If some of you would like to share your best moments on the studio’s Discord server, we’d be happy to share them as well!
This update also includes a set of optimizations and bug fixes.
Several improvements have been made to overall stability and performance, along with fixes addressing issues identified by the community. As always, this work is ongoing and guided by player feedback, with the goal of improving the experience over time.
Changed
Eaten face or hole in forehead now visible on skeletons
Discovery mission now always directed to crew quarters
Panic room now opens if power is cut off
Removed
Removed winter party decorations in lobby
[Supporter DLC] Removed winter party hat on plushie
Balancing
General economy balancing
Fixed
Fixed ID_008 shouldn’t enter berserk mode in easy and normal difficulty
Fixed fleeing specimens should not be attracted by canister explosion
Category 3 weapons are less likely to get stuck in the ground
A note on proximity chat and ongoing technical work
We know that proximity chat is a feature many players are looking forward to. It’s something we actively want to bring to the game, but we weren’t able to finalize it alongside the Lab Update. The feature is technically complex and has a direct impact on game design, which means it needs time to be done properly.
In parallel, a significant part of our recent work has focused on less visible improvements, such as migrating the project to Unreal Engine 5.7 to better support the quality of upcoming updates, and strengthening protections against multiplayer issues related to EOS that many games currently face. These foundations are important to ensure a more stable and scalable experience moving forward.
We invite you to explore the Lab and share your impressions
Whether you’re returning to the game or discovering it for the first time, your feedback is valuable to us. Feel free to share your thoughts on the new area and
Source
