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Steam News15 May 20261mo ago

Development Update #17

This week, I made a terrible mistake. I decided to “take a short break from rendering” and focus on coding instead. Naturally, this immediately turned into two straight days of suffering.

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Full Special Request: Chapter 1 update

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What changed

1 fix0 additions1 change0 removals
  • Performance
  • Fixes
changedI decided to “take a short break from rendering” and focus on coding instead.
fixedI also had to make her responses work dynamically, independently from fixed image sequences, while still allowing interaction flow and command variations during scenes.

This week, I made a terrible mistake.

I decided to “take a short break from rendering” and focus on coding instead.

Naturally, this immediately turned into two straight days of suffering.

Apparently, it was not enough to simply create a system where you can ask Laura questions.

I also had to make her responses work dynamically, independently from fixed image sequences, while still allowing interaction flow and command variations during scenes.

At some point, I stopped programming and entered a spiritual conflict with my own code.

But it works now.

Moments like this are when Chapter 2 starts feeling real to me.

Because the systems underneath the game are becoming larger, more reactive, and much harder to hold together.

Which honestly fits Chapter 2 perfectly.

Chapter 1 was about entering this world.

Chapter 2 is where the pressure starts pushing back.

If everything continues at the current pace, Chapter 2 should be finished on my side in roughly two weeks. After that, it goes to Steam review — and from there, the timeline becomes slightly more mysterious.

The remaining work is still substantial, but for the first time, I can genuinely feel the finish line getting closer.

Nemiegs

Source

Steam News / 15 May 2026

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