Full notes
Full Special Request: Chapter 1 update
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What changed
- Performance
- Fixes
This week, I made a terrible mistake.
I decided to “take a short break from rendering” and focus on coding instead.
Naturally, this immediately turned into two straight days of suffering.
Apparently, it was not enough to simply create a system where you can ask Laura questions.
I also had to make her responses work dynamically, independently from fixed image sequences, while still allowing interaction flow and command variations during scenes.
At some point, I stopped programming and entered a spiritual conflict with my own code.
But it works now.
Moments like this are when Chapter 2 starts feeling real to me.
Because the systems underneath the game are becoming larger, more reactive, and much harder to hold together.
Which honestly fits Chapter 2 perfectly.
Chapter 1 was about entering this world.
Chapter 2 is where the pressure starts pushing back.
If everything continues at the current pace, Chapter 2 should be finished on my side in roughly two weeks. After that, it goes to Steam review — and from there, the timeline becomes slightly more mysterious.
The remaining work is still substantial, but for the first time, I can genuinely feel the finish line getting closer.
Nemiegs
Source
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