Full notes
Full SPECIAL FORCE VR: INFINITY WAR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Guys, Here we're back with the latest update 7 again! See below and let us know if you've got something to share with us :)
What changed
- Maps
- Gameplay
- Balance
- Workshop
- Performance
SPECIAL FORCE VR: INFINITY WAR changes
1. Game Play
Added a new map for 8 PVP
Harbor (for death match and team death match mode)
Added critical shot
Critical shot is to increase enemy's incoming damage by different body part
When headshot, the probability of critical shot is 70%
When body shot (elsewhere than head), the probability of critical shot is 30%
Added weapon attribute for multiple kinds of weapons
Decreased the probability of critical shot when grabbing weapons
Increased the probability of critical shot when attacking others
Decreased the incoming damage when grabbing weapons
Increased the transport speed
Decreased the transport speed of other enemies
Added reloading and firing golden bullet
2. System
Added an user map editor (Download at here)
Customize map by creating and/or changing mode by user's preference
Basic game mode plus sample mode (e.g. basketball, soccer, jumping the obstacle, defense mode)
Supported by SFIW Mod Making Tool at STEAM Workshop
Users can upload a customized mode on STEAM Workshop
Users can browse and download customized map or mode created by other users
Users can create or enter game
3. Item
Added new special item - Golden Armor (For Ranking Match Only)
Earn ranking point's extra buff
Only 1 golden armor available per play
Automatically obtained and worn when get close to an icon
Name of player armed with golden armor will flicker in gold Steam post image Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
