In this update6
Full notes
Full Speakeasy Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Balance
Speakeasy Simulator changes
Patch 1.3.0 is Here!
We’re excited to release Patch 1.3.0 for Speakeasy Simulator, adding new characters, gameplay depth, and more ways to manage your speakeasy efficiently!
New Characters & Staff
Women characters added
Make your speakeasy feel more lively and diverse.
Third barman added
Serve more guests and keep the drinks flowing.
Three new distillers
Unlocked based on your Mafia Standing (3 -> 22 -> 52).
Distillers can be recruited at the Mafia Office like your bartenders.
They perform the same tasks you would when crafting alcohol, freeing you to focus on other aspects of running your bar.
Gameplay & Progression Improvements
Legendary qualities for alcohols and cocktail ingredients
Create rare drinks that impress your guests and mafia contacts.
Mafia Missions rewards now scale with the quality of alcohol you deliver
Better drinks, bigger payouts.
Mafia Standing panel added
Track your reputation and see how close you are to unlocking new staff and missions.
Quality & Visual Fixes
Improved distance-based quality switching for clothes, hair, and accessories.
Fixed brightness issues for hair, beards, mustaches, and eyebrows, making characters look sharper and more realistic.
Economy
Adjusted prices for decorations, furniture, and lights to create a smoother progression curve, making it easier to plan your bar’s growth.
Bug Fixes
Fixed an issue where mafia missions could appear too early. They are now properly unlocked after completing the main questline.
With these changes, managing your speakeasy becomes even more strategic and flexible. Distillers let you step away from the stills and focus on other parts of your bar while keeping production running smoothly!
Cheers,
Yannick and Ben, devs of Speakeasy Simulator
Source
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